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General Tabletop Discussion
D&D Older Editions
Ron Edwards on D&D 4e
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<blockquote data-quote="pemerton" data-source="post: 8412314" data-attributes="member: 42582"><p>Steel yourself: I don't own and have never read Sorcerer or SoY. So what I know about Sorcerer is second-hand, from posts about it and Edwards drawing on it in his essays.</p><p></p><p>I've read those essays a <em>lot </em>of times. Because they are very rich. I know I got only a tiny bit out of the total the first time I read them, but kept going back (and keep going back - the most recent bit of new insight I can think of is from the Story Now essay helping me reflect on some aspects of Prince Valiant). At the same time I read a few choice threads on the Forge, especially around scene-framing and allocations of authority. And Luke Crane's Burning Wheel books. And Maelstrom Storytelling and HeroWars/Quest (HeroWars I found near-impenetrable when I first bought and read it in the early 2000s - Edwards and also some rpg.net reviews helped me make sense of it. I picked up Maelstrom Storytelling on a second-hand shelf at Mind Games, Melbourne because I knew Edwards referenced it and rated it highly. It helped me think about how to run skill challenges.) And then Vincent Baker's blog.</p><p></p><p>By the time I read DitV or AW I think I already new what to expect. But AW in particular rewards reading and re-reading too, to try and get a handle on the subtleties of its allocations of authority. And as you know it's had a big influence on how I'm running Classic Traveller (without having to actually depart from the PC gen or resolution mechanics of Classic Traveller, and even using most of its setting-generation mechanics).</p><p></p><p>When I think of The Forge I think of Edwards, Baker, Czege and to a lesser extent Luke Crane. (That's not to downplay other participants, including Mearls - these are just the ones who have had an impact on me.) And they're RPG design geniuses.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8412314, member: 42582"] Steel yourself: I don't own and have never read Sorcerer or SoY. So what I know about Sorcerer is second-hand, from posts about it and Edwards drawing on it in his essays. I've read those essays a [I]lot [/I]of times. Because they are very rich. I know I got only a tiny bit out of the total the first time I read them, but kept going back (and keep going back - the most recent bit of new insight I can think of is from the Story Now essay helping me reflect on some aspects of Prince Valiant). At the same time I read a few choice threads on the Forge, especially around scene-framing and allocations of authority. And Luke Crane's Burning Wheel books. And Maelstrom Storytelling and HeroWars/Quest (HeroWars I found near-impenetrable when I first bought and read it in the early 2000s - Edwards and also some rpg.net reviews helped me make sense of it. I picked up Maelstrom Storytelling on a second-hand shelf at Mind Games, Melbourne because I knew Edwards referenced it and rated it highly. It helped me think about how to run skill challenges.) And then Vincent Baker's blog. By the time I read DitV or AW I think I already new what to expect. But AW in particular rewards reading and re-reading too, to try and get a handle on the subtleties of its allocations of authority. And as you know it's had a big influence on how I'm running Classic Traveller (without having to actually depart from the PC gen or resolution mechanics of Classic Traveller, and even using most of its setting-generation mechanics). When I think of The Forge I think of Edwards, Baker, Czege and to a lesser extent Luke Crane. (That's not to downplay other participants, including Mearls - these are just the ones who have had an impact on me.) And they're RPG design geniuses. [/QUOTE]
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