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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ron Edwards on D&D 4e
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<blockquote data-quote="Ruin Explorer" data-source="post: 8413640" data-attributes="member: 18"><p>I think one of the (many) things which kneecapped 4E was the extremely low quality of the initial WotC offerings, and the lack of quality 3PP material at launch (which was entirely and directly WotC's fault and decision, note).</p><p></p><p>Even for people who hadn't been put off by other 4E missteps (jesus the early marketing is some of the most tone-deaf, boneheaded nonsense in all of gaming history - including videogames and board games, it's gotta be top 5 for "terrible marketing approaches", possibly #1), the fact that all the early adventures were, boring, incoherent, largely linear, ultra-high-fantasy hack-n-slash idiocy, stuff which was often just nonsensical in an entirely bad way, and which didn't even really conform to 4E's own design principles gave one the idea that this was how WotC saw 4E, and what it was "meant" to be. And that was tremendously off-putting. I think I got lucky in that whilst I bought the first three adventures, they were so bad that I diverted course to my own material at the end of the first one (having read through the others), and honestly if I hadn't done that, I don't think 4E would have lasted long with my group.</p><p></p><p>But yeah later on they did better, and there are some excellent ones in Dungeon magazine too (including one which is almost a prototype of Blades in the Dark in a sense - Blood Money by Logan Bonner).</p><p></p><p></p><p>Yup. PoL was really influential on the one new DM I know who was knew with 4E - my wife - she still reckons that was by far the best approach for a fantasy RPG setting, and I have to admit I largely agree, despite having enjoyed many heavily-developed settings.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8413640, member: 18"] I think one of the (many) things which kneecapped 4E was the extremely low quality of the initial WotC offerings, and the lack of quality 3PP material at launch (which was entirely and directly WotC's fault and decision, note). Even for people who hadn't been put off by other 4E missteps (jesus the early marketing is some of the most tone-deaf, boneheaded nonsense in all of gaming history - including videogames and board games, it's gotta be top 5 for "terrible marketing approaches", possibly #1), the fact that all the early adventures were, boring, incoherent, largely linear, ultra-high-fantasy hack-n-slash idiocy, stuff which was often just nonsensical in an entirely bad way, and which didn't even really conform to 4E's own design principles gave one the idea that this was how WotC saw 4E, and what it was "meant" to be. And that was tremendously off-putting. I think I got lucky in that whilst I bought the first three adventures, they were so bad that I diverted course to my own material at the end of the first one (having read through the others), and honestly if I hadn't done that, I don't think 4E would have lasted long with my group. But yeah later on they did better, and there are some excellent ones in Dungeon magazine too (including one which is almost a prototype of Blades in the Dark in a sense - Blood Money by Logan Bonner). Yup. PoL was really influential on the one new DM I know who was knew with 4E - my wife - she still reckons that was by far the best approach for a fantasy RPG setting, and I have to admit I largely agree, despite having enjoyed many heavily-developed settings. [/QUOTE]
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Ron Edwards on D&D 4e
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