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Ron Edwards on D&D 4e
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8421839" data-attributes="member: 82106"><p>I played a little bit of it. It was definitely a fun game. I just remember that in play things were very wacky, and we spent a LOT of our time in chargen, a LOT. I also recall that I got pretty good at hacking the CP system, and built such monstrosities as 'Mushroom Man', which spewed poisonous 'spores' that were ridiculously toxic, and 'wizard', all of who's powers and attributes were invested in his staff (greatly reducing their cost, hence he was able to kick the arses of all the other characters of his power level). Of course the GM arranged to steal the staff, someone invented fungicide, etc. It was amusing, but at least the early versions of the game definitely required the players to go along with all the genre conventions. They kept tweaking things, but I assume they never got the CP system to be really bulletproof, I doubt it was possible.</p><p></p><p>Of course, exploiting the system was kind of missing the point of the game, but that was sort of how things went, back in 1981. The world was not really ready.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8421839, member: 82106"] I played a little bit of it. It was definitely a fun game. I just remember that in play things were very wacky, and we spent a LOT of our time in chargen, a LOT. I also recall that I got pretty good at hacking the CP system, and built such monstrosities as 'Mushroom Man', which spewed poisonous 'spores' that were ridiculously toxic, and 'wizard', all of who's powers and attributes were invested in his staff (greatly reducing their cost, hence he was able to kick the arses of all the other characters of his power level). Of course the GM arranged to steal the staff, someone invented fungicide, etc. It was amusing, but at least the early versions of the game definitely required the players to go along with all the genre conventions. They kept tweaking things, but I assume they never got the CP system to be really bulletproof, I doubt it was possible. Of course, exploiting the system was kind of missing the point of the game, but that was sort of how things went, back in 1981. The world was not really ready. [/QUOTE]
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