Ronin Arts -- 101 Feats Available Now!

Soel said:
Question, Phil...

Are any of the group feats from Dozen and One Group Feats included in this?

No, they're not. Roughly 30 (maybe 28 or 29) of the feats are from Fantasy Player's Companion: Feats 1 but most of those have been slightly revised. All of the other feats are new to this PDF.

Hopefully Patrick is reading this and will write some new group feats, though (since it's a pretty cool concept).
 

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Cheiromancer said:
It took me a while to get the "Crown of Rings" feat. I kept thinking "Wouldn't it be easier for a spellcaster to just cast Mind Blank and call it a day?" But then I remembered illusions. And abilities that are worded so they can bypass Mind Blank. And the fact that a targetted dispel could take down MB, and I thought... Ok. Maybe it's worthwhile.

And, in my opinion, that particular feat provides a pretty cool visual for the game.


Cheiromancer said:
One suggestion I would make is to put some kind of "power rating" by the feats. One to three stars, say. Arcane Might being three stars, and the extra bardic music one being one star. A line or two of commentary might be helpful, especially for those feats that you struggled with balancing.

Well, let me finish 101 Corpses and some other projects but I like this idea. I just need to wait until it sells enough copies to cover my time spent on the project before I dive into any massive revisions.
 

Cheiromancer said:
One suggestion I would make is to put some kind of "power rating" by the feats. One to three stars, say. Arcane Might being three stars, and the extra bardic music one being one star. A line or two of commentary might be helpful, especially for those feats that you struggled with balancing.

Or Sean K Reynold's feat point system? (though you'd need to get his permission, since it's not OGC)
 





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