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The life of a smuggler or freetrader revolves around moving cargo -- either legal or illegal -- between systems. All but the wealthiest of starship captains are constantly on the lookout for their next lucrative load of cargo.
Future: 13 Starship Cargos features two PL 6 cargos, nine PL 7 cargos, and two PL 8 cargos for use with the official future supplement to the D20 Modern roleplaying game. Ranging from missiles to a new, terrible xenobiological hazard, these cargos are written to be used as straightforward materialistic items or, in some cases, as adventure ideas.
Also includes a new mecha design, a xenomorph from a previous open game content source, two new pieces of mecha equipment, a new gene therapy template, and a new piece of personal equipment.
The last two pages of this PDF feature two new e-Future Tiles -- cargo wings -- courtesy of SkeletonKey Games.
12-pages, $2.50, written by Philip Reed. Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc.
The life of a smuggler or freetrader revolves around moving cargo -- either legal or illegal -- between systems. All but the wealthiest of starship captains are constantly on the lookout for their next lucrative load of cargo.
Future: 13 Starship Cargos features two PL 6 cargos, nine PL 7 cargos, and two PL 8 cargos for use with the official future supplement to the D20 Modern roleplaying game. Ranging from missiles to a new, terrible xenobiological hazard, these cargos are written to be used as straightforward materialistic items or, in some cases, as adventure ideas.
Also includes a new mecha design, a xenomorph from a previous open game content source, two new pieces of mecha equipment, a new gene therapy template, and a new piece of personal equipment.
The last two pages of this PDF feature two new e-Future Tiles -- cargo wings -- courtesy of SkeletonKey Games.
12-pages, $2.50, written by Philip Reed. Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc.


