Ronin Arts: Broken Bones now available . . .

philreed

Adventurer
Supporter
[imager]http://enworld.rpgnow.com/products/product_21005.jpg[/imager]

So you've already grabbed Wounds, Bruises, and Bloodhttp://enworld.rpgnow.com/product_info.php?products_id=20754, and you've started dishing out the serious damage. Nothing is cooler than watching your foes bleed to death after you thrust your sword into their chest.

Well, what would you say if you could grab a hammer and cave in their skulls?

That's what I thought you would say.

Broken Boneshttp://enworld.rpgnow.com/product_info.php?products_id=21005 picks up where Wounds, Bruises, and Bloodhttp://enworld.rpgnow.com/product_info.php?products_id=20754 left off. With the rules in this PDF you can crush skulls, shatter rib cages, and snap limbs . . . all with the bludgeoning weapons you're already using! This system adds a little complexity to that found in Wounds, Bruises, and Bloodhttp://enworld.rpgnow.com/product_info.php?products_id=20754 but the overall record keeping and dice rolling involved remains relatively low for the reward of swinging your club into a foe's head and watching as he drops dead -- or dying -- from the hit.

As you've no doubt guessed, this PDF requires Wounds, Bruises, and Bloodhttp://enworld.rpgnow.com/product_info.php?products_id=20754.

NOTE: For a short time anyone that has purchased Wounds, Bruises, and Bloodhttp://enworld.rpgnow.com/product_info.php?products_id=20754 can contact me -- roninartspresident@yahoo.com -- for a coupon for 25% off of Broken Boneshttp://enworld.rpgnow.com/product_info.php?products_id=21005 . Offer ends soon.



Broken Bones by Philip Reed, 3-pages, $1.00.http://enworld.rpgnow.com/product_info.php?products_id=21005

Wounds, Bruises, and Blood by Philip Reed, 3-pages, $1.00.http://enworld.rpgnow.com/product_info.php?products_id=20754

For more optional rules suitable for low-fantasy games, don't miss Michael Hammes' Changing the Ruleshttp://enworld.rpgnow.com/product_info.php?products_id=2801.


Also available at Your Games Nowhttp://www.yourgamesnow.com and the Ronin Arts websitehttp://www.roninarts.com.
 

log in or register to remove this ad


Sorcica said:
So what should I include in the mail to get the coupon?

:)

Pretty much nothing. If you want to let me know where you purchased the PDF I can check but I'm trusting people to be honest with me. :)
 


I'm interested in both, Phil, but I've seen a million "crit" systems. Any possibility of a preview or sample to push me over the brink?
 

Morrus said:
I'm interested in both, Phil, but I've seen a million "crit" systems. Any possibility of a preview or sample to push me over the brink?

The best sample I can think of is the basic rules for tracking individual wounds. This is the basis for all of the additional rules, including bleeding, tearing open wounds, broken bones, bruises, and healing the separate wounds.

------------------------------------------------------------

Whenever you suffer damage from an attack do not simply subtract the amount of damage from your current hit point total. Instead, write down the amount of damage that you suffered as well as a “B” (bludgeoning), “S” (Slashing), “P” (Piercing), or “M” (Magic), depending on the type of attack. Do this for every single damaging attack that you suffer, keeping track of each wound separately. As long as the total value of your wounds does not reduce your hit points to 0 or less you continue pretty much as normal. Once the total of your wounds reduces your hit point total to 0 or less you continue on with the injury rules as written in the SRD.

Example: A 3rd-level cleric with a total of 21 hit points is attacked by a goblin wielding a short sword and suffers 3 points of damage. The cleric’s player writes down “3P” on his character sheet. The cleric still has 18 hit points remaining so he continues on, unaffected.

The goblin attacks a second time and scores a hit, this time inflicting 2 points of damage. The cleric’s character sheet now reads “3P, 2P.” The cleric still has 16 hit points remaining so he continues on, unaffected.

A short time passes and the cleric finds himself again assaulted, this time by a rogue armed with a club. The hit is brutal – 6 points – so the cleric’s character sheet now reads “3P, 2P, 6B.” The cleric still has 10 hit points remaining so he continues on, unaffected.

If at any time the cleric’s total wound value reduces his hit points to 0 or less he’s in trouble. Fortunately, so far he is safe.


------------------------------------------------------------

There are also options for detailing what happens if your wounds exceed your Constitution score, setting broken bones, and arcane energy clinging to a wound and eating away at the target.
 

Morrus said:
I'm interested in both, Phil, but I've seen a million "crit" systems. Any possibility of a preview or sample to push me over the brink?

Oh yeah, one quick point. The basics in Wounds, Bruises, and Blood aren't exactly a crit system. It's just a variant for tracking individual wounds and special effects around those wounds.

Broken Bones, on the other hand, is definitely a type of crit system. If there's demand I'll finish up a third volume that includes severed limbs and other nasty effects.

The main idea was to add some grittiness to the system without adding a ton of die-rolling on top of everything else.
 

I just got the coupon in my email, redeemed it real quick too. But actually buying the product has to wait for this Thursday. Having bought the original at RPGnow helps. :)

Whether it's useful to you or not depends on how much you're willing to deal with the extra work. I am, but I also have my own wound variant that handles the matter better for my purposes. And that's tied to a combat variant (defense rolls in case you're wondering).
 

mythusmage said:
Whether it's useful to you or not depends on how much you're willing to deal with the extra work.

Exactly. For those that enjoy a little more complexity this system will deliver a more low-fantasy feel for very little extra effort. Anyone that already thinks that d20 is too complicated, though, may want to avoid this.
 

Remove ads

Top