This 15-page PDF presents eleven variant's to the core classes found in the Player's Handbook. Written by Philip Reed.
The variants in the PDF are:
Destroyer of Magic: A magic-fearing barbarian with the power to destroy magic items.
Mystic Musician: A bard with more spellcasting power and a signature instrument.
Temple Defender: A cleric with a flaw in his past.
Keeper of the Seed: The last survivor of a druid's circle.
Royal Guard: A fighter skilled in diplomacy and manners as well as combat.
Possessed: A monk guided by the spirit of an ancestor.
Holy Protector: A paladin of the highest power, enhanced by power directly from his god.
Stalker: A ranger capable of hunting down his opponents in and out of the city.
Thief: A return to a rogue who steals.
Deformimancer: A sorcerer scarred -- and made more powerful -- through self-mutilation.
Militant Mage: A warrior/wizard.
Available now:
http://www.creationcrash.com/modules.php?name=catalog&file=product_info&products_id=58
And coming soon to RPGNow (I suspect those guys are at GenCon right now).
The variants in the PDF are:
Destroyer of Magic: A magic-fearing barbarian with the power to destroy magic items.
Mystic Musician: A bard with more spellcasting power and a signature instrument.
Temple Defender: A cleric with a flaw in his past.
Keeper of the Seed: The last survivor of a druid's circle.
Royal Guard: A fighter skilled in diplomacy and manners as well as combat.
Possessed: A monk guided by the spirit of an ancestor.
Holy Protector: A paladin of the highest power, enhanced by power directly from his god.
Stalker: A ranger capable of hunting down his opponents in and out of the city.
Thief: A return to a rogue who steals.
Deformimancer: A sorcerer scarred -- and made more powerful -- through self-mutilation.
Militant Mage: A warrior/wizard.
Available now:
http://www.creationcrash.com/modules.php?name=catalog&file=product_info&products_id=58
And coming soon to RPGNow (I suspect those guys are at GenCon right now).