Roofwalker and Boots of Landing

Rethalgamon

First Post
An ability of the roofwalker feat (Cityscape) allows me, on a successful Jump check, to take damage as if I had jumped and "fell" 20' less.
Boots of Landing (a pair of leather boots with the landing quality) allow me to ignore damage from the first 60' of a fall, and land on my feet.

Having these two things together, what exactly does this mean? Does this mean that I can actually swan-dive 80' and not feel a thing-- that roofwalker negates the extra 20' from the jump, and therefore the jump falls at the 60' mark for the "Boots of Landing"? Or does having the "Boots of Landing" actually override this particular aspect of roofwalker?

Any help figuring this out is much appreciated!

EDIT: I should mention that these "Boots of Landing" ARE NOT the Psionic "Boots of Landing"-- as stated, they are simply a pair of leather boots with the landing quality from the Magic Item Compendium.
 
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without knowing the finer points of both bonuses, i'd probably opt to just take the better effect of the two, as rampant stacking is what lead previous versions of this game off the rails.
 


Ooh, ring of featherfall-- I didn't think about that. More complications! The way I understand it, the "Ring of Featherfall" would act like the "Boots of Landing." Is this correct?
 

Ring of Feather Fall would, on its own, let you survive a fall of basically any distance (unless there's like...green slime covered spikes waiting for you at the bottom or something).
 

Ring of Feather Fall would, on its own, let you survive a fall of basically any distance (unless there's like...green slime covered spikes waiting for you at the bottom or something).


Alright. Thanks for that clarification-- I was having trouble understanding exactly what the SRD meant by their description.
 




To answer the question in the OP:

With Roofwalker you take damage as if you dropped "20 fewer feet than you actually did"

The Landing armor property (+4000) lets you "ignore any damage from the first 60 feet of a fall".

When wearing Boots of Landing (500 gp) you "take 2 fewer dice of damage from the fall than normal".

If you fall 110 ft. you take damage as if you had fallen (110-20) 90 ft. because of Roofwalker. Then you "ignore any damage" from the first 60 ft. of the fall, leaving you with the damage from a (90-60) 30 ft. fall. Normally you'd take 3d6 damage now, but you take "2 fewer dice" than normal, so 1d6 damage total. They all stack.

I don't think tumble would stack with jump though, based strictly on the wording in the skills. They both modify the distance you "really"/"actually" fell/dropped.

(Arguably the rules distinguish between "falling" and "dropping" in the jump rules. That would prevent Landing or Boots of Landing from triggering on a "drop", since they work on a "fall". I don't think that's the intent though.)
 

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