Queen_Dopplepopolis
First Post
What skill did Rope Use get sucked into in modern? It's not listed individually or in survivial... probably just not seeing it...
ENWorld... help me!
ENWorld... help me!
Use rope has always been a very useful skill in my experience... especially now that we'll be playing in a quasi-wild west campaign.Khorod said:Rope Use was a little-used skill in D&D, in Modern it wouldn't be worth the ranks.
I think its been reduced to a Dex check. If not, I suggest Survival or failing that, Sleight, would be good choices. Everyone I know with any special rope-using ability has it from boyscout or military survival training.
Except that's not how Profession works in Modern - it's a completely different skill. There is no "Profession (anything)" - there is just Profession which affects character Wealth when the character levels up.DnDChick said:In a Wild West setting could make Rope Use one of the abilities granted by Profession (Cowboy), and in a more maritime setting, Profession (Sailor) would also grant the ability to make good knots. Besides, tying a good knot is more about knowhow (i.e. Int and Wis) than about nimble fingers (Dex), so applicable Profession skills make a good substitute if you want to go that route.
I'd use an attack roll for lasso stuff (as well as grappling-hook use).Queen_Dopplepopolis said:Use rope has always been a very useful skill in my experience... especially now that we'll be playing in a quasi-wild west campaign.
Will have to house rule it!![]()
Just a quick observation: the lasso is an exotic ranged weapon in Sidewinder: Recoiled and requires the ERWP feat to use without penalty.arscott said:I'd use an attack roll for lasso stuff...