Fedifensor
Explorer
After the death of my Forgotten Realms home campaign back in February, my gaming group is interested in trying something different. So, I proposed a "round-robin" style game set in Eberron. For those unfamiliar with the concept, each person basically takes turns running an adventure - becoming the DM of the week. It allows people who haven't done much DMing to get their feet wet, and keeps me from getting "DM burnout".
I plan to start things up with a 'flashback' scenario set at the end of the Last War, ending with the group reuniting after the war's end. Once that is over, the next person in line would either write an adventure for the group, buy an adventure to run (such as Shadows of the Last War), or opt to skip their turn and let the next in line run. No one is required to DM...it's just a way for people who don't normally run a game to get their feet wet without the pressure of an entire campaign.
Has anyone tried this with D&D? I've only done this once before, it was over 10 years ago, and we used Champions instead of D&D. I'd love to hear any ideas on how to make this work well.
I plan to start things up with a 'flashback' scenario set at the end of the Last War, ending with the group reuniting after the war's end. Once that is over, the next person in line would either write an adventure for the group, buy an adventure to run (such as Shadows of the Last War), or opt to skip their turn and let the next in line run. No one is required to DM...it's just a way for people who don't normally run a game to get their feet wet without the pressure of an entire campaign.
Has anyone tried this with D&D? I've only done this once before, it was over 10 years ago, and we used Champions instead of D&D. I'd love to hear any ideas on how to make this work well.