dmccoy1693
Adventurer
Ryan Dancey said:First, I think it is impossible to determine what hurt the RPG category more, the immense success of World of Warcraft, a massive exodus of hard core RPG players deployed overseas in armed conflicts, the rise of widespread internet discounting for RPG products, the failure of the marketshare leader to implement a successful new player acquisition strategy, or a substantial erosion of the disposable income of the target demographic. All are factors in combination, creating a perfect storm, to be sure.
Source Emphasis Mine, Thank you Scholar & Brutalman for the quote.
Well there's not exactly alot all of us can do about overeas armed conflicts, WoW, Amazon, and the economy as a whole. But we can work on a New Player Acquisition Strategy. Granted none of us are the "marketshare leader" (well ok, 99+% of us aren't the market share leader), but what we lack in not being the marketshare leadershipness (as of right now, that's a word), we make up for in numbers. There are more people that visit ENWorld everyday then work for the marketshare leader's RPG department. Monte Cook said on his site that he first heard back in 1990 that RPGs would be replaced by computer games in 5 years. Obviously that didn't happen, nor will it probably happen in the next 5 years. But frankly, our numbers could be better. So I open up the floor for ideas. What can we gamers do to help attract new gamers into RPGs? No idea is to dumb, stupid, silly or whatever you may think of your idea. (Sometimes the dumbest idea is really the best idea.)
I know that MeetUp.com has been tried in the past. Anyone have any success/failure stories? RPG.net has a thread going right now started by a gamer/librarian about what can libraries offer gamers. Anyone have any ideas on how we can use libraries to attract new gamers? The "get RPG books into libraries" idea has already been brought up on that thread.