• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(RP) Dangerous Legacy

Almost dazed of the flow two arrows apears in his hands and fires at the rogue on the roof.


Spells per day 5 lvl 0 / 2 lvl 1 3 lvl 1

Magic Missile: 2d4+2 damage.

SPELL FOCUS EVOCATION: Add +1 to the Difficulty Class
 

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"Light needed here! Quick!" Sel'Tarien shouts out to his companions, and anyone else who might have rushed along to help. Rushed, he thinks, as he remembers the night after the group encountered the first kobolds. Everybody had rushed away, and he had chastised the rest of the group for it. Didn't he make a similar mistake right now? He definitely would if he entered the darkness now.
 

As the hulking man pronounces the fate of the rogue before him, so that fate comes to pass as Kale’s fist lands heavily in the woman’s face, dropping her to the ground in a heap.

As the elf calls out for light, the bard shrugs. “I left my gear at the inn.” He says. But from across the way, Gemble begins trotting over, apparently with some light of some kind. However, his stubby legs keep him from getting all the way two Sel’Tarien and Jaeden.

Rak again performs the arcane gestures that produces the dangerous, inerrant missiles that splatter again against the archer’s chest. Unlike the previous two blasts, the rogue falls over, unmoving.

Krueger takes a step to the side and cleaves with all his might at the rogue that just escaped the grasp of the paladin. The blade bites deeply into his chest, blood pouring out of the gash. The rogue drops to his knees in utter agony and begs for mercy.


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OOC
Round xx​

Kale: Attacks Rogue 1 rolling 16 (1d20) +8(bonuses) = 24 HIT! Doing 2 (1d3) +5 (Str) = 7 points of damage. Rogue 1 falls unconscious.

Odo: Holding action

Sonrik: Holding action

Sel’Tarien: Holding, waiting for light?

He’Rak: Attacks Rogue 3 with magic missiles and HITS doing 6 (2d4) +2 = 8 points of damage, felling Rogue 3

Liam: Holding action
 

"Good one, Krueger!" Sonrik yells, as he leaps over the rogue, and dashes back towards the alley he saw the assasin disapear to.

(OOC- Sonrik runs to O2)
 

Turning about to face the other opponents with murder in his gaze, Kale finds that his reach is empty. He runs toward the last place he saw the assassin, breathing in huge gulps of air and shaking with anger, his muscles standing out in large cords.
 

"It seems Gemble has light." He prepares to pick up whatever light Gemble has, so they can follow the assassin. Sel'Tarien hopes they won't be too late.
 


Odo hurries behind the others, keeping his eyes and mind searching for anything out of the ordinary. He moves up next to Gemble, trying to keep up the pace.
 

the group runs over to the place Sel'Tarien followed where Gemble casts a light spell on a copper coin. The coin glows like a torch as Gemble lifts it over his head and the group follows the assassin into the room. The building seems to be a large warehouse with large shelves stacked with crates and barrels. Everywhere you look, there are hiding places. Along the north wall is what seems to be an office. Along the west, two rows of shelves like a library. near the south wall there is a door leading out to the west. Along the southern wall is a large double doors with large barrels stacked up on either side of it. The east wall south of where you enter is a very long work table where nails, hammers, wrenches, chisles and dozens of other odds and ends one would find in the use of what would appear to be a carpenter. However, the rest of the room does not look like a carpenter's workshop.
 

"Ummm... it's going to be hard to find someone in here, and I'm sure they'll be more than able to find one of us if we wander off alone. Best to stay with you guys then, I mean, I'm sure you guys could handle yourself fine on your own, but I'll stick by you guys just to be sure." Odo smiles reassuringly, as if the small guy would surely ensure your safety.
 

Into the Woods

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