GMforPowergamers
Legend
So it is rare the last 2 years for us to get new players. Before that we had gotten a slow trickle from con and store games... but since covid we haven't. We recently lost a player (to an out of game tragedy) in a way that well sad was not unforeseeable, so we tried to bring in a new player.
This is not the first one that didn't work out, but the reason given was a new one.
So this player (someone I still consider a friend) is leaving the group at the end of this campaign. the reason is he feels "we don't role play we problem solve"
now I have heard of plenty of issues with role playing both pro and con, but I had never heard this one. So we asked for more info and here is the example he gave.
We came to the town and of the 6 or 7 NPCs you had names for 3 or 4 of them had problems. one or two would need help that only we could solve, 2 or 3 would have issues that would lead to adventure hooks and sometimes you would have one or two out right be combat threats...
in a game 6ish months ago they came to a small town where the water had stopped flowing to the local 'wishing well' because were beavers had damned up the water. they also had a bard ensorcereing the minds of town guard and being a jerk, and I had the children of two families that didn't have any money want to get married but neither family saw any reason to help, and finally there were 2 rumors flying around 1 of a small dragon in the mountains and 1 of a roaming bit of undead seen near an old cemetary... the PCs helped the 2 kids get married (and the mount of money they threw would be like if Jeff Bazos came to help me get married) they killed the bard (getting 2 cool items) and went and talked to the were beavers restoreing the water... they ignored the dragon, the undead and spent a night at the local church meeting the local priest, and had a card game with the milita (party split that was same night) then they moved on.
what he said is that almost everyone named (and he pointed out I obviously didn't have names for the town guard and made them up on the spot when he and another PC went to ask them to play cards) had a problem. he wanted to play were there were not 'trouble everywhere we go' and then went on to say that in his old games they would go to towns, meet people buy things and not hear anything about trouble for months at a time...
so would you say that 'problem solver' is a type of roleplay? have you ever found someone that did or did not like it?
This is not the first one that didn't work out, but the reason given was a new one.
So this player (someone I still consider a friend) is leaving the group at the end of this campaign. the reason is he feels "we don't role play we problem solve"
now I have heard of plenty of issues with role playing both pro and con, but I had never heard this one. So we asked for more info and here is the example he gave.
We came to the town and of the 6 or 7 NPCs you had names for 3 or 4 of them had problems. one or two would need help that only we could solve, 2 or 3 would have issues that would lead to adventure hooks and sometimes you would have one or two out right be combat threats...
in a game 6ish months ago they came to a small town where the water had stopped flowing to the local 'wishing well' because were beavers had damned up the water. they also had a bard ensorcereing the minds of town guard and being a jerk, and I had the children of two families that didn't have any money want to get married but neither family saw any reason to help, and finally there were 2 rumors flying around 1 of a small dragon in the mountains and 1 of a roaming bit of undead seen near an old cemetary... the PCs helped the 2 kids get married (and the mount of money they threw would be like if Jeff Bazos came to help me get married) they killed the bard (getting 2 cool items) and went and talked to the were beavers restoreing the water... they ignored the dragon, the undead and spent a night at the local church meeting the local priest, and had a card game with the milita (party split that was same night) then they moved on.
what he said is that almost everyone named (and he pointed out I obviously didn't have names for the town guard and made them up on the spot when he and another PC went to ask them to play cards) had a problem. he wanted to play were there were not 'trouble everywhere we go' and then went on to say that in his old games they would go to towns, meet people buy things and not hear anything about trouble for months at a time...
so would you say that 'problem solver' is a type of roleplay? have you ever found someone that did or did not like it?