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RPCheese Play-by-Post - Brand New Roleplaying Game!
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<blockquote data-quote="RPCheese" data-source="post: 7142555" data-attributes="member: 6880256"><p><span style="font-size: 15px"><span style="font-size: 10px">Hi, everyone! We're doing a play-by-post of a brand-new tabletop RPG called RPCheese. The game takes place in the not-so-far future, a time when humanity is no more and intelligent rodents walk the earth. After the disappearance of the humans, the rodents began building cities, constructing clothing and weapons, venturing into new areas, and fighting back against the savage cats, orc-like lizards, and other predators that roam the land. Many of these rodents employ advanced human technology, such as yo-yos, rubber bands, Legos, and Barry Manilow albums in their quest for survival.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px">The game has </span><span style="color: #000000"><span style="font-size: 10px">a simple system that’s easy for beginners but has enough complex interactions for RPG veterans. We won’t go into all the details here, but in order to play you will need a basic understanding of how the game works and we'll be post a quick rules crash course. Please feel free to check out the character sheets, as these feature the characters we'll be using in the campaign (let us know which one you'd like to play.)</span></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"><u>Rules Crash Course</u></span></span></p><p><span style="font-size: 15px"><span style="color: #000000"></span></span><span style="font-family: 'arial'"><span style="color: #000000"><span style="font-family: 'Arial'">Attributes and skills:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> finesse, strength, wisdom, and hardiness are </span></span><span style="color: #000000"><span style="font-family: 'Arial'">the four attributes that feed into the skills and feats your character </span></span><span style="color: #000000"><span style="font-family: 'Arial'">utilizes. When asked to make a skill check you simply roll a d20 and </span></span><span style="color: #000000"><span style="font-family: 'Arial'">add your bonus. For example, if you were trying to leap over a table to </span></span><span style="color: #000000"><span style="font-family: 'Arial'">chase down a foe, you would roll for the acrobatics skill by rolling a d20 and</span></span></span></p><p><span style="font-family: 'arial'"><span style="color: #000000"><span style="font-family: 'Arial'">adding any bonus you may have.</span></span></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="color: #000000"><span style="font-family: 'Arial'">Feats:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> these are special abilities that your character may perform by </span></span><span style="color: #000000"><span style="font-family: 'Arial'">spending points from the related feat pool. They work similarly to a mana pool. Some feats can be used for </span></span><span style="color: #000000"><span style="font-family: 'Arial'">utility purposes but many of them are intended for combat and range</span></span></span></p><p><span style="font-family: 'arial'"><span style="color: #000000"><span style="font-family: 'Arial'">from extra movement to wisdom feats (spells) like fireball. For example, to use sprint, a character with this ability spends 1 point from the </span></span><span style="color: #000000"><span style="font-family: 'Arial'">stamina feat pool and doubles his or her movement for that round. The </span></span><span style="color: #000000"><span style="font-family: 'Arial'">details of each feat will be located on the character sheets. Feat pools recharge after a character has had a full night’s sleep (in game.)</span></span></span></p><p></p><p><span style="font-family: 'arial'"><span style="color: #000000"><span style="font-family: 'Arial'">Combat: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">combat begins with each character rolling for initiative by </span></span><span style="color: #000000"><span style="font-family: 'Arial'">rolling a d20 and adding their initiative bonus. Order of play is </span></span><span style="color: #000000"><span style="font-family: 'Arial'">highest to lowest. Each character gets a combat and a non combat </span></span><span style="color: #000000"><span style="font-family: 'Arial'">action, or two non combat actions, and these may be done in any order. </span></span><span style="color: #000000"><span style="font-family: 'Arial'">To make an attack roll, simply roll a d20 and add any bonuses from </span></span><span style="color: #000000"><span style="font-family: 'Arial'">the combat section (“M Accuracy” being “melee accuracy” and “R Accuracy” being “ranged accuracy”) of the character sheet as well as any modifiers </span></span><span style="color: #000000"><span style="font-family: 'Arial'">from your weapon. The defending character may choose to either block </span></span><span style="color: #000000"><span style="font-family: 'Arial'">or dodge (depending on which one is better suited to the situation) and similarly rolls a d20, </span></span><span style="color: #000000"><span style="font-family: 'Arial'">adding any defensive bonuses. If the attack roll is greater than the</span></span></span></p><p><span style="font-family: 'arial'"><span style="color: #000000"><span style="font-family: 'Arial'">defensive roll, the attacking player rolls damage (based on the </span></span><span style="color: #000000"><span style="font-family: 'Arial'">attack) and that amount is subtracted from the defending characters </span></span><span style="color: #000000"><span style="font-family: 'Arial'">hit points. If their hit points drop to zero, that character dies.</span></span></span></p><p></p><p><span style="font-family: 'arial'"><span style="color: #000000"><span style="font-family: 'Arial'">Other than that just use your imagination and have fun! If you’re interested in playing RPCheese in old-school, offline, analog, dice-rollin’ style, you can find the full rules manual at <a href="http://rpcheese.com/" target="_blank">rpcheese.com</a>.</span></span></span></p><p><span style="font-family: 'arial'"><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'arial'"><span style="color: #000000"><span style="font-family: 'Arial'">We'll be starting on Thursday, the 22nd. See you there!</span></span></span></p></blockquote><p></p>
[QUOTE="RPCheese, post: 7142555, member: 6880256"] [SIZE=4][SIZE=2]Hi, everyone! We're doing a play-by-post of a brand-new tabletop RPG called RPCheese. The game takes place in the not-so-far future, a time when humanity is no more and intelligent rodents walk the earth. After the disappearance of the humans, the rodents began building cities, constructing clothing and weapons, venturing into new areas, and fighting back against the savage cats, orc-like lizards, and other predators that roam the land. Many of these rodents employ advanced human technology, such as yo-yos, rubber bands, Legos, and Barry Manilow albums in their quest for survival. The game has [/SIZE][COLOR=#000000][SIZE=2]a simple system that’s easy for beginners but has enough complex interactions for RPG veterans. We won’t go into all the details here, but in order to play you will need a basic understanding of how the game works and we'll be post a quick rules crash course. Please feel free to check out the character sheets, as these feature the characters we'll be using in the campaign (let us know which one you'd like to play.)[/SIZE] [U]Rules Crash Course[/U] [/COLOR][/SIZE][FONT=arial][COLOR=#000000][FONT=Arial]Attributes and skills:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] finesse, strength, wisdom, and hardiness are [/FONT][/COLOR][COLOR=#000000][FONT=Arial]the four attributes that feed into the skills and feats your character [/FONT][/COLOR][COLOR=#000000][FONT=Arial]utilizes. When asked to make a skill check you simply roll a d20 and [/FONT][/COLOR][COLOR=#000000][FONT=Arial]add your bonus. For example, if you were trying to leap over a table to [/FONT][/COLOR][COLOR=#000000][FONT=Arial]chase down a foe, you would roll for the acrobatics skill by rolling a d20 and[/FONT][/COLOR][/FONT] [FONT=arial][COLOR=#000000][FONT=Arial]adding any bonus you may have.[/FONT][/COLOR][/FONT] [FONT=arial] [/FONT] [FONT=arial][COLOR=#000000][FONT=Arial]Feats:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] these are special abilities that your character may perform by [/FONT][/COLOR][COLOR=#000000][FONT=Arial]spending points from the related feat pool. They work similarly to a mana pool. Some feats can be used for [/FONT][/COLOR][COLOR=#000000][FONT=Arial]utility purposes but many of them are intended for combat and range[/FONT][/COLOR][/FONT] [FONT=arial][COLOR=#000000][FONT=Arial]from extra movement to wisdom feats (spells) like fireball. For example, to use sprint, a character with this ability spends 1 point from the [/FONT][/COLOR][COLOR=#000000][FONT=Arial]stamina feat pool and doubles his or her movement for that round. The [/FONT][/COLOR][COLOR=#000000][FONT=Arial]details of each feat will be located on the character sheets. Feat pools recharge after a character has had a full night’s sleep (in game.)[/FONT][/COLOR][/FONT] [FONT=arial][COLOR=#000000][FONT=Arial]Combat: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]combat begins with each character rolling for initiative by [/FONT][/COLOR][COLOR=#000000][FONT=Arial]rolling a d20 and adding their initiative bonus. Order of play is [/FONT][/COLOR][COLOR=#000000][FONT=Arial]highest to lowest. Each character gets a combat and a non combat [/FONT][/COLOR][COLOR=#000000][FONT=Arial]action, or two non combat actions, and these may be done in any order. [/FONT][/COLOR][COLOR=#000000][FONT=Arial]To make an attack roll, simply roll a d20 and add any bonuses from [/FONT][/COLOR][COLOR=#000000][FONT=Arial]the combat section (“M Accuracy” being “melee accuracy” and “R Accuracy” being “ranged accuracy”) of the character sheet as well as any modifiers [/FONT][/COLOR][COLOR=#000000][FONT=Arial]from your weapon. The defending character may choose to either block [/FONT][/COLOR][COLOR=#000000][FONT=Arial]or dodge (depending on which one is better suited to the situation) and similarly rolls a d20, [/FONT][/COLOR][COLOR=#000000][FONT=Arial]adding any defensive bonuses. If the attack roll is greater than the[/FONT][/COLOR][/FONT] [FONT=arial][COLOR=#000000][FONT=Arial]defensive roll, the attacking player rolls damage (based on the [/FONT][/COLOR][COLOR=#000000][FONT=Arial]attack) and that amount is subtracted from the defending characters [/FONT][/COLOR][COLOR=#000000][FONT=Arial]hit points. If their hit points drop to zero, that character dies.[/FONT][/COLOR][/FONT] [FONT=arial][COLOR=#000000][FONT=Arial]Other than that just use your imagination and have fun! If you’re interested in playing RPCheese in old-school, offline, analog, dice-rollin’ style, you can find the full rules manual at [URL="http://rpcheese.com/"]rpcheese.com[/URL]. We'll be starting on Thursday, the 22nd. See you there![/FONT][/COLOR][/FONT] [/QUOTE]
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