RPG Crowdfunding News 104: Complete White Ship Campaign, City of Brass, Pentopia, Trapsylvania, Angr

Welcome back to our weekly look at tabletop roleplaying game, and accessories, crowdfunding roundup! This week we have campaigns for 1st Edition, 5th Edition, and OSR-flavors of the worlds best selling fantasy game, a brand new and exotic campaign setting, a game of superheroes and an adventure which will get you longing for a Martini, plus GM advice and a look at legendary Grimtooths home...

The Complete White Ship Campaign 1E&5E mega-adventure by Scott Taylor
(Campaign Ends : Tuesday 17th July 2018; 17:29 UTC)

One day, when I have enough spare money, I’m going to treat myself to the whole collection of Art of the Genre’s orange-bound supplements and adventures. Done in the style of the classic 80’s AD&D ‘orange-bound’ hardcover books, this series is compatible with both 1st and 5th Edition rules sets. The Complete White Ship Campaign is the latest offering, taking us to the seas with a full ocean journey adventure campaign.

“When I designed The White Ship Campaign I wanted to provide players and DM with a full ocean journey adventure experience. It took more than a year and a half to get there, but I think the final result is something that everyone should enjoy as they get to explore mysterious islands, encounter new monsters, and finally have a boss battle that is worth the wait.

This unabridged version will be include 6 gazetteers, 6 adventures, 6 mini-adventures to flesh out the campaign, 6 playable characters, and the Ports of the Nameless Realms V1-2 supplement, all in both 1E AD&D & 5th Edition D&D format. Our goal is to attempt to replicate the 128 page format of the old TSR ‘orange bound’ AD&D series of hardcovers from the early 1980s (Stranger Things anyone?), and in homage to the great TSR artists of those hardcovers, this will be covered with a never before published Keith Parkinson masterpiece.

The White Ship is a fabled and cursed stone ship (about the size of a modern aircraft carrier) that plagues the Halo Ocean. It is said to be tethered to powers beyond the elemental plane of shadow, and thus the dark necromancer Molo of the 13 wives seeks to claim it and control the world. The campaign spends two adventures on an Isle of Dread type 'lost island', then jumps to a recently fallen oriental style island set of adventures, before finally entering the Corsair Mists and contesting with all manner of high level creatures, ending with the assault on the White Ship and finally the boss battle with Molo and his wives.”

City of Brass: Epic Adventure for 5e and Swords and Wizardry by Frog God Games
(Campaign Ends : Tuesday 24th July 2018; 22:22 UTC)

City of Brass is an epic fantasy adventure that originally came out in 2006 from Necromancer Games. Now Frog God Games are bringing it back into print for 5th Edition and Swords & Wizardry with all new color maps by Alyssa Faden and Robert Altbauer, brand new cover and full color interior artwork, a full revision of the original three books into a single volume, with 150,000 new words of adventure and material added!

Section1: Cult of the Burning One - Now includes the following adventures:

  • Lornedain the Secret Flame: An introductory adventure for characters Levels 1-3.
  • Freegate: the Brazen Spire (For Levels 4-6), giving new details to the Lost Lands city of Freegate as the characters investigate the arrival of a new cult and its magical tower.
  • The Sea of Baal: (For levels 5-8). Adventures in the Titian Isles, the Elemental Plane of Air and Beyond as they travel across the Sea of Baal to the continent of Lybinos!
  • Numeda a Caliphate in Flames: (For levels 6-9). Arriving in Lybinos the characters discover that the city of Cirtius in the Caliphate of Numeda is over-run by the forces of the Sultan of Efreet. Help free the survivors or join the Sultan in his conquest of the Lost Lands!
  • The Path of the Prophet: (For Levels 8-10). Rewritten from the original with new content.

Section 2: The City of Brass
is now newly organized with details on factions, new locations in the Plane of Molten Skies.

Section 3: Tales of Brass - New Adventure Locations including:

  • Ard’s Sanctuary: An adventure location for 11-14th level characters.
  • Freeman’s Tower: An ultra-dimensional apartment complex and home base located in the lower city. Conquer the tower and live rent free under the Sultan’s nose! For 11th-14th level characters.
  • The Apartment of Ra Po Jejh!: An old enemy makes a surprise return. Find his phylactery and finish him off once and for all! For 16th-18th level characters!
  • Cathedral of the Lightbringer: The cathedral of the Lord of Infurnace’s minions serving as his consulate in the City of Brass. Steal the Sword of the Lightbringer if you Dare!

Good folk have vanished. Those who were once disparaged and forgotten now wield power unlike anything seen before. Rulers and sages turn a blind eye to the disturbing events unfolding around them. In every corner of the Lost Lands, the Cult of the Veiled One spreads unchecked.

Prophesizing a cleansing jihad of flames and the coming of the Burning One, the cult has erected its brazen spires in every land. What follows depends on the wit and courage of mighty heroes who must rise to the occasion and take the fight to the enemy in its very stronghold. Will they succeed, or will they succumb to the temptations of the Veiled One’s court and join in the conquest of their home world? A fabled city of wishes on the edge of an eternal flame. The City of Brass is a rich combination of sand-box style role playing adventure, planar exploration, and twisted dungeons designed to test even the most seasoned adventurers.

Beginning with low-level challenges in the familiar confines of the Lost Lands, the adventure leads characters on a thrilling journey through multiple planes of existence culminating in the exploration of the City of Brass itself. The gleaming towers and floating platforms of the city hold terrors and wonders such as the Great Repository and the Minaret of Screams. Characters may choose to take a turn in the Circus of Pain, raid the floating Pyramid of Set, or join the resistance to the Sultan’s oppressive rule and lead an assault on the palace itself! A phoenix rises fully formed from the ashes of the past. The City of Brass is re-imagined for the new renaissance of fantasy role playing games, brought to you in the epic style of old school fantasy campaigns of yesteryear.

From the design team that brought you Bard's Gate and Sword of Air, the City of Brass is an adventure unlike any other. With full color art and maps, new content and new organization, the City of Brass returns bigger and better than ever! An Adventure Sourcebook for characters level 1-20. New versions for Swords & Wizardry and the Fifth Edition of the world’s most popular role-playing game.

Pentopia RPG – Art Book & Campaign Setting by Neo Tokyo Project
(Campaign Ends : Tuesday 17th July 2018; 01:00 UTC)

Pentopia is an original roleplaying game world, using the 5th Edition ruleset, set within a magical garden realm thriving beneath the boughs of the Tree of Life. A land of lush color, fantastic flora and exotic fauna where humanity utilizes the boons and blessings of the insect-like Progenitors to maintain nature’s equilibrium and combat the malignant evils gnawing at the sacred Tree’s roots.

The 96-128 page rulebook will everything for players and game masters, including new class features, iconic characters, locations, lore, monsters and spells. In addition to this a 96-128 page art book is also being produced featuring the stunning illustrations and concept art that breathes life into the world of Pentopia.

In this first volume, venture through the root-filled caverns of the Undergrowth, the fetid, sulfur ridden Duskridge, and the dangerous Depths of Thorn.

At the same time, enjoy a moment’s respite in hidden, sun-kissed glades and all that a civilization that lives in harmony with the natural world has to offer.

It was initially conceived by CGlas with inspiration from mythology, folklore and the diversity of nature. He taps into these aspects to populate the world with myriad elements and expansive ecology, all the while using brilliant colors to give the setting an ephemeral, almost fey-like quality.

The mortal races wield the power of the Progenitors — insect gods that now slumber deep within the Tree of Life — and the ambient mana that permeates the land to maintain nature’s equilibrium and to combat dangers that encroach from within the sacred Tree’s roots.

Grimtooth’s Trapsylvania (DCC Sourcebook) by Goodman Games
(Campaign Ends : Wednesday 18th July 2018; 06:55 UTC)

The Grimtooth’s Traps books were always a fantastic read and I had the whole set when I was gaming back in the 80’s. I even used a few of the insane traps they presented in some of the adventures I ran, much to the amusement (or horror) of some of my players.

This book, whilst still featuring traps, is our first glimpse into the world of Grimtooth. Although containing some stats and rules for Dungeon Crawl Classics in an appendix at the back, Trapsylvania, like all the original Grimtooth products, is system neutral and can be used in any fantasy game.

This 144-page campaign setting and sourcebook will include:

  • 1 whole country! (Grimtooth's, that is!)
  • 15 large locations, all described and mapped
  • 48 scenario ideas
  • 60 traps or trapped items
  • 86 creatures (with DCC stats in the Appendix)
  • 26 NPCs (with DCC stats in the Appendix)
  • 23 items (with DCC stats in the Appendix)
  • And loads of laughs!
Run your own Grimtooth campaign, or pick and choose locations you can use in your own adventures. Explore Grimtooth’s caverns, visit his Inner Sanctum, escape the Deathmaze Testing Center, attend Warthog’s School for Trolls, take a ride on Grimtooth’s Airship, tour Grimtina’s Petting Zoo or get lost in many more gigantic places of doom, like the Infinite Corridor of Hallways. Each of these infamous locations includes maps, descriptions, non-player character details, scenarios, and lots of art. Plus there are more traps (of course) and plenty of things with which to endanger your characters.

The Angry GM: The Website: The Book by The Angry GM
(Campaign Ends : Friday 20th July 2018; 02:00 UTC)

The Angry GM has been running his own website for ten years, imparting GM advice for both newbies and experienced Gamemasters. Now he’s condensing some of that best advice into a book, infused with his own unique style.

“If there was a college course about running table-top role-playing games like Dungeons & Dragons and Pathfinder, this book would be the textbook. Assuming the professor was a little lax in their textbook-selection standards. Because this book does not f$&% around. It doesn't give you any touchy-feelie, hippie-dippie advice about "making players happy" and "always saying yes, and..." or anything like that. It's like being punched in the gut by actual, practical, useful advice like "how to actually narrate a scene" and "how to know when to use dice" and "when it's time to tell your players to stop screwing around and get serious because its taking way too long to get through this combat." If you want real, useful GMing advice delivered by someone who could have played the gruff drill sergeant who actually turns out to care about you in any one of those military coming-of-age movies, this is the book for you.

And, look, when I say it's like a textbook for a college course, I don't mean it's dull and hard to read and overpriced like literally any rule-book from any role-playing game ever published. I mean, it starts at the basic level and then works its way up. If you don't have a clue how role-playing games work, it'll get you started. If you've seen a few games played and want to get your friends together and run your own game, it'll help you do that. After that, it drops into a 200-level advanced course and tells you how to go from amateur to expert.

This book is great for anyone who wants to run great games. Even people who have never run games. That's why every single gamer should buy two copies. One for them - and yes, we mean you - one for you and one for the kid brother or niece or the weird school or office friend who wants to know how to get into gaming, but who you don't have the time or the wherewithal to run a game for.”

SURVIVE THIS!! Vigilante City Tabletop Roleplaying Game by Eric Bloat
(Campaign Ends : Monday 23rd July 2018; 02:00 UTC)

Heavily influenced by 90’s cartoons such as Batman: The Animated Series, X-Men, Spider-man and TMNT, SURVIVE THIS!! Vigilante City is a gritty street-level superhero game set in the near future. The campaign is offering two books – The Core Rules and the Villain’s Guide, and utilizes “the familiar ruleset of the world’s most popular fantasy R{G, mixing the old-school with modern mechanics for the best possible gaming experience.”

The SURVIVE THIS!! Vigilante City Core Rules features all the rules you need to make a vigilante and play the game. There are rules for characters from super-soldiers to mutants, magical powered beings to psionics and enhanced humans, from power armor to genetically tinkered animals. The rules are designed to allow you to add, or remove, elements of the game to help tailor it to the exact style of superhero game that you want to play. You’ll also find rules on Backgrounds/Origins, Weapons, Equipment & Gadgets, Vehicle Upgrades, Combat (Melee, Ranged and Vehicle), Morale, Skills and more within this book.

In the SURVIVE THIS!! Vigilante City Villain’s Guide you’ll find Game Master information. It contains a detailed City generator to allow GMs to build the exact city they want to base their games in, as well as advice on running games, loads of villain-based Adventure Seeds, Quick NPC and Villain Generation Tables, basic adventure hooks, and Mutant Island – an adventure and optional setting; plus loads more!

Operation: Arctic Blast – A Top Secret: NOW Adventure by New Comet Games
(Campaign Ends : Friday 20th July 2018; 02:00 UTC)

Operation: Arctic Blast is the latest adventure for TSR’s Top Secret: New World Order RPG from licensee New Comet Comet Games. This latest offering, a 80-100 page adventure supplement, sees the agents travel to Iceland on the trail of Chimera, an international arms dealer.

Chimera is on the move, and only ICON can stop him. You have tracked him to Iceland. This small country has become the center piece of illegal arms distribution throughout Europe and the Middle East. Chimera has been identified as the primary distributor providing weapons to rogue nations, terrorist groups and eccentric businessmen in need of their own personal militia.

Your assignment is to board a container ship travelling upon the open sea, acquire intelligence of Chimera’s operation and learn the location of his Iceland facility. Here you are to neutralize all resistance and secure the weapons for ICON.

But beware, Iceland’s winters are harsh, the climate and terrain dangerous with sunlight being limited to only a few hours a day. As you investigate Chimera’s operation will your assignment take you beyond Iceland; and what will you do if you’re confronted face to face with one of the most dangerous arms dealers in the world?


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Until next week, have fun and happy gaming!

Angus Abranson



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