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RPG Crowdfunding News 106: Dungeons & Doggies, Geist, Delta Green: The Labyrinth, Fantasy World Crea

Mediums? Dogs? Psychic Detectives? Critters? Shady Organisations? Poisions or Traps? Gaming Tiles? Cards to make a GM's life easier? Or even a new style D4 which won't hurt your foot so much? We have you covered in this week's RPG Crowdfunding News!!!


Animal Adventures: Tales of Dungeons and Doggies by Russ Charles
(Campaign Ends : Tuesday 31st July 2018; 19:00 UTC)

Russ Charles has worked as a sculptor in the industry for years. It’s entirely possible you have some of his figures in your collection as he’s worked for companies such as Reaper, Modiphius, Privateer Press and SteamForged Games. He also recently worked on the massively successful Critcal Role miniatures campaign… and now has a runaway success of a Kickstarter in his own name.

The campaign has a single pledge level, that gives you the complete set of twelve miniatures, plus a thirteenth Kickstarter Exclusive miniature, as well as the 5th Edition Rules Companion and “Who’ll let the Dogs Out?” adventure.

Animal Adventures brings intelligent animal characters to your favourite fantasy roleplaying game! Dungeons and Doggies is the first in a planned series of Animal Adventures releases! It is a set of highly detailed miniatures combining some favourite dog breeds with the different classes of the fifth edition of the world’s greatest roleplaying game!

This set features not only the miniatures in preassembled ready-to-play or paint PVC, but also a bespoke set of fifth edition compatible rules for using your Animal Adventure miniatures and playing as dogs in ANY campaign setting.

You will be able to mix canine characters with your regular adventuring party or create an entire doggy team of heroes to save the world! The miniatures also make perfect companions and familiars for your existing characters in any fantasy setting or game!

Our range of canine characters are true dogs, four legged companions true of heart and pure of soul! We have chosen to develop a range of ‘non-humanoid’ minis to offer as much of a unique play experience as we possibly could.


Each dog has been lovingly designed and sculpted, by some serious dog fans, to be bursting with personality and detail. From the panpipes of Monty, the bard, to the magical spell bones of Cornelius, the Wizard, care has been taken to add flavour and fun to every model.
The dogs are designed on 25mm and 20mm bases and scaled to fit in with existing RPG miniatures ranges. And, although we are providing full rules to create your own doggy adventurers, each miniature comes with its own pre-generated character, complete with character sheet and short story! Whether you fancy being Hartley, a gruff and stoic fighter or Freya, a noble guardian druid, there’s a dog for every player.

Our rules set contains OGL fifth edition racial rules for creating an intelligent dog, unique canine feats and class options, notes on a canine deity for divine doggies and magic items specially tuned for dog use (which of course, are chew proof as well!).

The accompanying adventure, titled “Who’ll let the Dogs Out?”, is designed to be played either with the characters included in the rules or with any party of equivalent level and tells the fateful tale of sinister magics, dark druids and a chance for some brave dogs to save themselves, their canine cousins and the local village from a terrible fate!

Both the adventure and the rules pack feature stunning artwork from professional illustrator and dog lover April Prime, who’s previous work includes the excellent Baby Bestiary for Metal Weave Games.”



Geist: The Sin-Eaters 2nd Edition by Richard Thomas
(Campaign Ends : Tuesday 31st July 2018; 15:59 UTC)

Originally released in 2009, Geist: The Sin Eater was part of the Chronicles of Darkness series of games, alongside titles such as Vampire: The Requiem, Werewolf: The Forsaken and Mage: The Awakening. Now Onyx Path are treating us to a Second Edition of the game, in the same vein as the prestige hardcover editions they have created for several of the other Chronicles of Darkness game over recent years.

“Death is not the end.

You learned that firsthand when you died, and in the darkness you made a deal that brought you back — but not alone. Now, bound inextricably to a geist — a shade, a monster, a tragic, broken soul — you stand between the world of the living and the world of the dead. You stand between the dead and the hungry dark that would devour them. You give a voice to the voiceless and tear down cosmic systems of oppression. You will make a better world, and if you die trying... well, you came back once, and you can do it again.

In Geist: The Sin-Eaters, you play a person who died with a powerful burden on their soul — something they didn't accomplish in life, or something they never found. On the other side of the veil, they made a bargain with a powerful being called a geist, which returned them to the world of the living and to their own body, at the cost of a permanent bond between them and the geist. Now your character stands as a medium, with one foot in the world of the living and one in the world of the dead. Will you bend your efforts toward the cosmic injustice of the Underworld, that consumes all who become trapped in its inky depths? Will you turn your wrath on the necromancers, the ghost-eaters, the two-bit frauds who exploit dead and living alike for their own enrichment? Will you reach out to the strange shade bound to you, to try to find the person beneath the inchoate fury and bring them peace? Will you bring a new faith to the masses and teach the living to welcome the dead into their lives? Or will you use all your newfound supernatural might to accomplish what you could not in life?

Geist: The Sin-Eaters 2nd Edition includes all the rules you need to play as one of the Bound: Five Burdens reflecting the cause that pulled you back from the grave, five krewe Archetypes for building your own mystery religion, and the Haunts, Keys, and Ceremonies that provide the Bound with their macabre powers.

It also includes the Chronicle of the Dead, featuring the Sin-Eaters’ struggle against the all-consuming Underworld and a variety of terrifying threats. In addition, for the first time in the Chronicles of Darkness line, ghosts are presented as playable characters.

Chapters include:

  • The Quick and the Dead: the five Burdens (the reason a Sin-Eater comes back from the dead and what draws a particular geist to them) and krewe Archetypes (the common cause that draws a krewe of Sin-Eaters together).
  • The Road Back: On death and coming back, and why Bound make the Bargain, including possible consequences.
  • One Foot in the Grave: Character creation, with sections on both geist and krewe creation, Anchors, Merits, Synergy, Plasm, Abilities, Haunts, Keys, Ceremonies, and Mementos.
  • Old Laws: the core Chronicles of Darkness rules, with special rules for playing Sin-Eaters, as well as information on subsystems for krewes, ghosts, and the Underworld, including Avernian Gates.
  • Antagonists: villains for your Geist chronicle, including Reapers, Eaters of the Dead, necromancers, enemy Bound, and Kerberoi.
  • The Quiet Places: Setting information and story hooks for playing your Geist chronicle in specific times and places in history., from 16th-century Brazil to modern-day Edinburgh, Scotland to Mobile, Alabama in 1910, as well as information on Dominions.
  • Ghost Stories: Storyteller advice and information for running a Geist chronicle, including designing Remembrances, how to set theme and mood, story seeds, and various ways to play out the end of a game.
  • Appendix: The Absent: This Appendix details the Absent, playable ghosts, including Memories, new Merits, and a collection of possible ghost characters to expand on and use in your chronicle.
  • Appendix: Conditions and Tilts: Geist-specific Conditions and Tilts, including ephemeral Influence Conditions and Manifestation Conditions for ghosts, as well as Haunt Conditions and Tilts.[/hq]


Delta Green: The Labyrinth by Arc Dream Publishing
(Campaign Ends : Tuesday 31st July 2018; 23:00 UTC)

The Labyrinth sees the return, after almost two decades, of John Tynes to writing duties on the setting he co-created back in 1992 in the pages of Unspeakable Oath magazine. Having been an advisor to the Delta Green development team, and recently written Arc Dream’s Puppetland RPG, and also for Atlas Games new edition of Unknown Armies (another game he co-created) John has been no stranger, but it’s great to see him back writing for Delta Green.

Delta Green: The Labyrinth takes Delta Green agents beyond the beltway and deep into the fissures of America in the new millennium. From Silicon Valley startups to industrialist Super-PACs, from Oregon anarchist collectives to alt-right activists, from the depths of Reddit to this morning's livestreams, American life has entered a labyrinth of twisty passages all alike. And while there are many ways in, there is no way out.

This all-new collection of organizations presents ready-made sources of allies, enemies, mysteries, and surprises for your Delta Green campaign. Each group has its own story arc, progressing through three stages as it encounters Delta Green agents and the evils they fight. Some groups corrode, wither, and die. Others gain hideous strength and uncover profound new horrors. Each has connections to other groups, ensuring that players find fresh hells at every turn. But all are destined to change — and the journey each one takes holds up a mirror to the agents themselves.

Because things fall apart. The center cannot hold. And once you enter the Labyrinth, you will never escape.

The Labyrinth will contain brand-new factions for players to encounter. Some will be sources of friendlies, allies, and aid. When their exposure deepens due to contact with Delta Green agents, however, those people’s lives and realities will corrode. A group that begins as an ally may end as a foe. Others will be enemy cults and monstrous exploiters of reality. Even those that start small may metastasize under investigation, gaining power and influence.

While this is a faction book, the combinations of story arcs for each faction, and the connections between factions, mean that it can also serve as a de facto campaign. For groups with more self-directed players who like to chase down their own clues, The Labyrinth will be a narrative sandbox they can explore in multiple directions at once.

Throughout, the point remains the same: the mosaic of American life is schisming before us and when exposed to the unnatural, and to the best intentions of Delta Green, it weakens and shatters. The Labyrinth portrays America’s march towards the End Times in microcosm.”


The book will be about 192 pages long, full color, and available as a hardcover as well as in digital formats.


Fantasy World Creator by Game Start
(Campaign Ends : Thursday 2nd August 2018; 17:03 UTC)

This popular campaign is raising funds to produce sets of modular tiles, tokens, and more for gaming. Everything in the campaign, including the character sheets and tokens, are wipe-dry and rewritable.

“All the planks of FWC (Fantasy World Creator) have been developed with the highest quality products (2mm thick cardboard laminated on both sides) to guarantee a reliable product that lasts over time; plastic lamination allows the total rewriting of the planks and avoids bending. The "puzzle" system allows the total reversibility and compatibility of each plank with the others.

The locations with original illustrations available are:

  • Wildlands (6 different textures)
  • Palace (4 different textures)
  • Dungeon (4 different textures)
  • Underground (4 different textures)
  • Housing interiors (6 different textures)

All cards (monsters and characters) are printed on cardboard (300gsm) laminated and rewritable with a transparent base supplied.

The shape of the cardboard has been designed to allow maximum comfort in use thanks to the large rewritable surface (both front and back) giving you total customization even of the illustration (to distinguish different monsters of the same kind)”



John Silence by Josh Jordan
(Campaign Ends : Thursday 2nd August 2018; 13:47 UTC)

John Silence is an interesting concept. The campaign is for a complete RPG, plus a shared-universe story and poetry anthology. Using mechanics inspired by D&D and various OSR games, and taking inspiration from Algernon Blackwood’s 1908 novel John Silence, Physician Extraordinary, the games setting is the United States between 1938 and 1998. Characters are people of color who are psychic detectives committed to saving Earth from planar creatures invisible to most humans.

Combat has been replaced with rhetoric and conversation, you are not rolling to kill the monster, you’re rolling to try and convince them to do what you tell them to do. Violence is not the best way to achieve you goal in John Silence.

John Silence is Weird Fiction or noir, but reinvented to be non-racist, non-sexist, and mostly non-violent. During a game, players are forbidden to use hate speech or slurs. Stories must not contain non-consensual sex or glamorized violence.

Stories might, for example, feature radios, cars, angels, witches, aliens or poltergeists. However, they will not feature smartphones, tablets, giants, or dragons.

GMs and players might want to explore these themes during a John Silence adventure.


  • Psychic powers are interdimensional. They involve other planes. Psychic monsters are attracted to human psychic activity.
  • Friendship, kindness, and forethought are heroic virtues.
  • Humans with psychic powers feel obligated to defend humans without.

The John Silence book is a complete roleplaying game (no other books needed) designed by Josh T. Jordan and his team. The book is also an anthology of several poems and short stories by writers of color. It will be full-color, 6x9 inches, and an estimated 160 pages long.”



Towns & Dungeons RPG Decks by Gamers Tool Kit
(Campaign Ends : Tuesday 31st July 2018; 14:57 UTC)

For those GM’s who want to create something on the fly the new Gamers Tool Kit campaign supplied two decks which may be of interest. The Towns & Dungeons RPG Decks are designed to supply you layouts that you can use to quickly build your adventuring location. Both decks contain 52 cards, each containing a unique design.


“The Towns Deck gives you 52 unique town layouts that your travellers may come across. They are generic layouts without labels. This allows you to easily assign what building is what and minimize confusion for your players. The towns are different sizes and the deck format allows you to quickly randomize what town layout the players are entering. Alternatively, if you are looking for something specific, you can quickly flip through the deck and find something that fits your story line.”

“The Dungeons Deck also gives you 52 unique dungeon layouts for those times you didn’t get enough prep done or your players decide to go left instead of stay on the story ark. This deck follows the same principle as the Towns deck and allows you to quickly find a dungeon layout that will suit your needs or simply give the deck a shuffle and randomly select the players doom… umm, I mean dungeon. Again, the Dungeon Deck is left label free so as to not pigeon hole you into where traps, monsters and bosses may be lurking. This is designed to provide you with unique maps and stir your creative juices.”



The Complete McCaigue Creature Compendium Vol. 1 by Katelyn McCaigue
(Campaign Ends : Saturday 4th August 2018; 16:01 UTC)

Created by artist, and Monster Mash YouTuber, Katelyn McCaigue, this collection will include over 50 unique monsters for 5th Edition, but also suitable for other games. The collection includes everything from mounts & pack animals, to solitary creatures and boss monsters. With a variety of land, air and sea creatures, there is something here for pretty much any scenario setting.

“This book will contain over 50 original creature designs, some from the Monster Mash series and some never-before-seen concepts! Each monster will have a dedicated set of stats and abilities you can tailor to your game, a full color illustration, some field note sketches, and a fully-comprehensive lore and backstory.

A map and basic lore of the world these creatures live in will also be included in the book, but feel free to use any of these creatures in your own settings! They are diverse and adaptable!...like most animals are.”



Careless Adventurer’s Guide for the 5e RPG by William Mirakami-Brundage
(Campaign Ends : Wednesday 1st August 2018; 16:00 UTC)

The Careless Adventurer’s Guide to Hazards is a PDF supplement for 5th Edition which showcases a collection of traps, poisons, tricks, curses, and other nefarious things. So if you’re after Mummy Dust, or Scythe Traps, this is a $10 well-spent!


Infinity D4 by David Derus
(Campaign Ends : Wednesday 1st August 2018; 22:06 UTC)

I’m sure many of us have cursed our loyal and loved d4’s on occasion… mainly those occasions when you’re walking across the room barefoot and, well, we all know what comes next.

David Derus is presenting us with an alternative option to the decades old d4 design, and it seems there are more than a few of us out there that want to preserve our feet, as the campaign is fully funded (almost ten times over as of writing…) and is offering the new design in five colors (possibly more to be unlocked by the campaigns end).

The dice are made from zinc alloy and are 24mm x 10mm in size.



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If you like what we do here at EN World (the Forums, Columns, News, ENnies, etc) and would like to help support us to bring you MORE please consider supporting our Patreon. Even a single dollar helps Thanks!

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If you have a forthcoming Kickstarter, or see one that excites you, please feel free to drop me an email on angus.abranson@gmail.com You can follow me on Twitter @ Angus_A or on Facebook where I often post about gaming.

Until next week, have fun and happy gaming!

Angus Abranson
 

Comments

Dire Bare

Adventurer
The Katelyn McCaigue Creature Compendium Kickstarter is around $600 shy of it's goal with only 9 days left! The pledge level for a PDF ebook is only $10, and it seems like it will be a fun book. Give it a look and consider throwing in $10! I'm not affiliated with McCaigue at all, just think it's a worthwhile Kickstarter that is sooooo close to its goal.
 
I was pretty tempted by the Animal Adventures kickstarter... but May 2019?
Tempted too, mostly to build a dog-themed warband for Frostgrave.

May 2019 does seem quite far off for as ready as they appear, unless they don't have a manufacturer lined up. It pays to eb conservative on Kickstarter, though.
 

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