• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[RPG] Customisation

Morrus

Well, that was fun
Staff member
Unlike Petz, the new RPG is very customisable. Nearly everything can be changed - equipment, prices, jobs, elements, NPC monsters, summons ... you name it.

Now, we can't change the way the game works - but we can change any item within the game. So, we can't change the way jobs work, but we can change the job names, salaries and icons. Same with pretty much everything else.

So - now you've had chance to play around with it, how do you think we should customise it? As a side-tangent, we need to get a decent economy going, which means things need to be appropriately priced and rewards need to be an appropiate.
 

log in or register to remove this ad

G'day, Morrus!

Some of the Jobs & Salaries are fairly... interesting.

Currently, from lowest requirements to highest:
Level 0: Healer, 40 GP/day => 40 gp/day.
Level 1: Soldier, 90 GP/48 hrs ==> 45 gp/day.
Level 2: Thief, 150 gp/48 hrs => 75 gp/day.
Level 3: Sorcerer, 260 GP/24 hrs ==> 260 gp/day
Level 4: Knight, 410 GP/24 hrs => 410 gp/day
Level 5: Gambler, 460 GP/48 hrs => 230 gp/day
Level 6: Paladin, 500 gp/week => 70 gp/day
Level 7: Wizard, 400 GP/48 hrs ==> 200 gp/day
Level 8: Ninja, 680 gp/week => 100 gp/day
Level 19: Blackguard, 990 GP/week ==> 140 gp/day

Hmm...

I was thinking of redesigning it so there are three pathways you can follow - that of the Soldier (paid daily), the Cleric (paid 48hrly) or Wizard (paid weekly).

E.g.
Level 0: Man-at-Arms: 50 gp/day
Level 0: Acolyte: 125 gp/48 hrs
Level 0: Apprentice: 500 gp/week

I'm unsure of the levels above that, however... I don't have a handle on the costs yet.

Cheers!
 
Last edited:

MerricB:
The acolyte should be 125 gp/48 hours yes ?

I agree that the the way the Knight makes the most money seems kinda weird. Its not even the highest requirement, are there some benefits the other (higher level) jobs get that makes up for their lack of cash? If not things should probably be arranged so the highest level and longest waste between golds get the most cash. (Especially since the more frequently paid ones can invest for interest. Or spend it and clobber bots for more cash.)

Also the Kobold and Orc bots seem a bit tough, the other RPG thread seems to be littered with the bodies of people on 0 HP. Maybe some lower tier bot. (The Fluffy Pink Bunny Bot per one suggestion or something.)
 
Last edited:



Kalanyr said:
Also the Kobold and Orc bots seem a bit tough, the other RPG thread seems to be littered with the bodies of people on 0 HP. Maybe some lower tier bot. (The Fluffy Pink Bunny Bot per one suggestion or something.)

Perhaps some potted plants and lame goblins we can beat on?
 

Whatever you do, though, don't make any blind kobolds!!! :)

Can we set a cap on numbers of posts per day (figured midnight to midnight, GMT)? Those individuals who can manage 30 or even up to 50 posts a day are going to outstrip those of us who start spamming if we post over 10 posts a day. (With 50 posts a day, a "job" is just gravy...)
 

Cheaper healing. Hell, free healing once per day if possible. Why don't healers have some sort of healing spell/ability? Can that be added?Throw in another vote for easier bots. I say don't make easier ones, make the existing ones a bit easier.
 

Oozemaster Job....

ACtually I like the way it's set up. Some of the names need to be changed and perhaps a few more weapons and armor for variety. But so far this look really cool.
 

I like the setup, too, but I'd be another vote for cheaper healing and an easier bot or two. Life at level 0 is not easy, no, not at all...

Especially with the jobs, I think a posts per day cap would be a good thing.
 

Into the Woods

Remove ads

Top