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RPG Evolution: Game Cancelled, Now What?
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<blockquote data-quote="MNblockhead" data-source="post: 9583698" data-attributes="member: 6796661"><p>There are no cancellations only rescheduling. My group doesn't have a regular schedule, there is no way we could all commit to a schedule. At the end of each game session we select a Saturday in the next month that works for all of us. When we started 10 years ago, I ran my campaign so that each session would wrap up in a way that if someone couldn't make it the next session, it wouldn't greatly impact the group. Since I run 8 hour games, it was easy to end a bit early to ensure we didn't end in the middle of combat or other situation that would be awkward if a PC just disappeared or needed to be played by another character. </p><p></p><p>Over the years, as we found that we were generally able to commit to the date that we chose, I started to run campaigns where it was more important for all PCs to there. The times where we've "needed" to have someone play another person's character or have the PC off doing something else while a PC did a mission or moved the plot forward have been surprisingly rare. So now if someone cant make it I'm more likely to work with the others to reschedule, because the need to do so is rare. If it were more common, I'd go back to sticking to scheduled dates even if someone can't make it but trying to keep sessions more self contained. </p><p></p><p></p><p>Have you tried to do more one shots? If someone has to cancel on a one shot, it is less disruptive. I'd miss campaign play, but I would miss not playing at all even more.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9583698, member: 6796661"] There are no cancellations only rescheduling. My group doesn't have a regular schedule, there is no way we could all commit to a schedule. At the end of each game session we select a Saturday in the next month that works for all of us. When we started 10 years ago, I ran my campaign so that each session would wrap up in a way that if someone couldn't make it the next session, it wouldn't greatly impact the group. Since I run 8 hour games, it was easy to end a bit early to ensure we didn't end in the middle of combat or other situation that would be awkward if a PC just disappeared or needed to be played by another character. Over the years, as we found that we were generally able to commit to the date that we chose, I started to run campaigns where it was more important for all PCs to there. The times where we've "needed" to have someone play another person's character or have the PC off doing something else while a PC did a mission or moved the plot forward have been surprisingly rare. So now if someone cant make it I'm more likely to work with the others to reschedule, because the need to do so is rare. If it were more common, I'd go back to sticking to scheduled dates even if someone can't make it but trying to keep sessions more self contained. Have you tried to do more one shots? If someone has to cancel on a one shot, it is less disruptive. I'd miss campaign play, but I would miss not playing at all even more. [/QUOTE]
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