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<blockquote data-quote="Juxtapozbliss" data-source="post: 9615120" data-attributes="member: 7042149"><p>Also there's the self-awareness bias. What people think they are like isn't always what they actually are like. It's why most of those "personality tests" are garbage.</p><p></p><p>And then there's the fact that people just have a chemistry together. They click or don't. And even when they do click...it can change on a dime. I've seen it happen to players. Had a game fall apart with a group that got along great with each other...so much so that they started up a second game with most of the same players. And then one of them had a character take a turn that bothered the other characters. Not raising quite to the level of X-Card behavior, but they were uncomfortable. The GM had a talk with them about it, and they quit, quit and ghosted everyone including the original campaign. It's tough to make new friends.</p></blockquote><p></p>
[QUOTE="Juxtapozbliss, post: 9615120, member: 7042149"] Also there's the self-awareness bias. What people think they are like isn't always what they actually are like. It's why most of those "personality tests" are garbage. And then there's the fact that people just have a chemistry together. They click or don't. And even when they do click...it can change on a dime. I've seen it happen to players. Had a game fall apart with a group that got along great with each other...so much so that they started up a second game with most of the same players. And then one of them had a character take a turn that bothered the other characters. Not raising quite to the level of X-Card behavior, but they were uncomfortable. The GM had a talk with them about it, and they quit, quit and ghosted everyone including the original campaign. It's tough to make new friends. [/QUOTE]
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