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RPG Evolution - True Tales from Stranger Things: The Breakup
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<blockquote data-quote="humble minion" data-source="post: 8757055" data-attributes="member: 5948"><p>My group started as a bunch of early-20somethings when 3rd ed came out and D&D was suddenly a big living game again we were all excited to try it out. Kept going for nearly a decade through three campaigns, but eventually petered out when one member had a kid, two others (including me, who was DMing at the time) had serious and long-lasting family health crises that morphed into mental health issues, and another one got into some sort of mysterious personal problem which resulted in him changing phone numbers/emails repeatedly without telling us, borrowing significant amounts of money from multiple group members and never repaying it, and eventually disappearing off the radar entirely. There's only so many times you can cancel in a row, or fumble about trying to run a 15th-level 3.5e session with zero prep time and your head full of fog, or completely lose track of the mage's player cos he's changed his number again, before the whole thing just fades away.</p><p></p><p>We kept in contact (except for disappeared guy), but over time, two of us moved to very far-flung suburbs (far-flung in different directions) and a third developed health problems which prevented him from driving. But then along came covid, and one of the group sent out a facebook message suggesting we start up again over Fantasy Grounds to keep us sane during lockdown. And that's been continuing for two years now, weekly during lockdown, fortnightly afterwards (except for a couple of months when one player was in hospital after a forklift accident...). Scheduling can occasionally be a bit tiresome, weeknights are hard for the guy who has 6am starts at work, weekends are inconvenient for the dad and for those of us with acreage to maintain. But it works.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8757055, member: 5948"] My group started as a bunch of early-20somethings when 3rd ed came out and D&D was suddenly a big living game again we were all excited to try it out. Kept going for nearly a decade through three campaigns, but eventually petered out when one member had a kid, two others (including me, who was DMing at the time) had serious and long-lasting family health crises that morphed into mental health issues, and another one got into some sort of mysterious personal problem which resulted in him changing phone numbers/emails repeatedly without telling us, borrowing significant amounts of money from multiple group members and never repaying it, and eventually disappearing off the radar entirely. There's only so many times you can cancel in a row, or fumble about trying to run a 15th-level 3.5e session with zero prep time and your head full of fog, or completely lose track of the mage's player cos he's changed his number again, before the whole thing just fades away. We kept in contact (except for disappeared guy), but over time, two of us moved to very far-flung suburbs (far-flung in different directions) and a third developed health problems which prevented him from driving. But then along came covid, and one of the group sent out a facebook message suggesting we start up again over Fantasy Grounds to keep us sane during lockdown. And that's been continuing for two years now, weekly during lockdown, fortnightly afterwards (except for a couple of months when one player was in hospital after a forklift accident...). Scheduling can occasionally be a bit tiresome, weeknights are hard for the guy who has 6am starts at work, weekends are inconvenient for the dad and for those of us with acreage to maintain. But it works. [/QUOTE]
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