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[RPG] Help me come up with a formula to calculate monster levels!

I posted an XP system in one of the other threads, somewhere. It's premise was pretty much like D&D - 10 fights of your own level to gain a level. More fights if the opponents are lower level, and less if they are higher level. That forces people to seek appropriate fights, because 10 fights against a 20th level bot is going to be more attractive than 1000 against a 1st level bot.

Basically, the closer to a D&D system it can go, the better. I've been making it all as D&D like as I can (thus the monster names, the spell names, the combat moves, the GP, the equipment, the names of the healing potions).
 

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If the way battles work have changed, I think I noticed it. It's much easier for me to mow down the orcs. But one orc actually did 64 points of damage to me with a fireball. Is that normal?
 

Altamont Ravenard said:
If the way battles work have changed, I think I noticed it. It's much easier for me to mow down the orcs. But one orc actually did 64 points of damage to me with a fireball. Is that normal?

Yes. Move along. :)

I'll see about that code...

Cheers!
 

I think that line of code Morrus removed (the DEF/3 code) was actually reducing the damage, not the defense. :)

Cheers!
 

When you changed Def/3 to Def, you should also change the limit break Def/7 to Def/2 on something, otherwise Limit breaks are either pointless (no change in Def) or way way to strong. I'd volunteer to change the code but I'm about to go do horrible evil oral for uni.
 

No the Def/3 reduces Defence not damage, the trick is that Magic bypasses defence since fireball is fairly high MP it can add a significant damage chunk.
 

Now I'm tearing down Orcs without taking a hit - which considering the difference in stats is the way things should go. :D
 

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