"RPG Inflation"

Measuring purely by inflation, it seems gamers are probably getting a decent deal. In my case, at least, I can't judge by inflation.

I was 11 years old when I first got into gaming. At that time, I had a lot more disposable income than I do now. I could buy supplements pretty rarely because my parents were taking care of food, clothing, bills, and so on. Even in college, I didn't have to worry about much more than food and books, so I could continue investing a lot of money in my gaming hobby.

Now I'm heading into my late 20s, paying off school loans, getting married, and looking to buy a house. As a result, my disposable income is not nearly what it once was. Add in the fact that I also play video games and read comic books, and the amount of money I have to spend on entertainment gets split between three different hobbies. So while the teenaged me could have bought the $100 Castle Whiterock with a few weeks' worth of savings, the adult me looks at it then goes on his way without even considering making it a purchase.

It's not that games are too expensive these days; it's that I can't afford to invest a lot of money into RPGs anymore. I imagine that's a problem WotC and other companies are used to facing -- last generation's cash crop is this generation's misers. That's why it's good from a business perspective to reinvent the game every once in a while to shift the market back toward the younger demographic. Younger gamers have more entertainment dollars, while older gamers simply can't afford to plunk down $50 for a new hardcover book every couple of weeks anymore.
 

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An Idol Mind:
Except that I have to imagine that's partly mental, because 'grown ups' still manage to have hobbies like jet skiing, tricking out their cars, golfing, and so forth.

If adults can manage those hobbies, why is gaming so different?

Of course, maybe the answer is 'most don't manage those hobbies;' I certainly couldn't afford to golf unless someone gave me clubs.
 

an_idol_mind said:
That's why it's good from a business perspective to reinvent the game every once in a while to shift the market back toward the younger demographic. Younger gamers have more entertainment dollars, while older gamers simply can't afford to plunk down $50 for a new hardcover book every couple of weeks anymore.
Wait... gaming induces downward social mobility? :uhoh:

"Movin' on down!" -- N
 

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