Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
RPG mainstream direction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aia_2" data-source="post: 8766868" data-attributes="member: 6800399"><p>This morning i wanted to post a thought on this thread which draw my interest:</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/best-favorite-thin-rpg-core-book.691438/page-1[/URL]</p><p></p><p>But then I thought i would have gone OT because of a "parallel thought" not centered on the discussion: I am aware that this is a question posted by a single user, but the boards are plenty of threads where the discussion among light-rules vs d&d-esque (i.e. large hardback tomes) is ongoing... Along with this, I also consider the studies of the lower and lower capacity of keeping the concentration of the human being (the most recent say it is nearly a couple of minutes!)... </p><p></p><p>I have the feeling that the mainstream is already drawn and there is no way to foresee a different direction in the long run: rules KISS-style, few indications on a nearly do-it-yourself setting so that everyone can spend less than 1h of time e get ready to play...</p><p></p><p>This would lead to some consequences:</p><p>1. D&D will for sure need to change (and follow the mainstream) or die</p><p>2. There will be no difference between players and masters (i.e. the rule book works for every one!)</p><p>3. Any game made this way will seem "light" but as a matter of fact there will be plenty of supplements to fill all the gaps left in the set of rules (similar concept of the current D&D business model: book of monsters, book of additional rules for classes, book of setting, book for specific topics like downtime, ect)</p><p>4. The discussion about the perfect game will keep on going: no one will be able to define what is best because we will always tend to a 60-page book, with everything inside, concise and precise and possibily good artworks...</p><p></p><p>Last additional point (self centered): i am really interested in such a discussion as i am writing my S&S game, it is more than 200-page long... This means 100 pages (the layout is digest book) but there no or litte artworks so far... It is hard to fulfill all these requirements!</p></blockquote><p></p>
[QUOTE="aia_2, post: 8766868, member: 6800399"] This morning i wanted to post a thought on this thread which draw my interest: [URL unfurl="true"]https://www.enworld.org/threads/best-favorite-thin-rpg-core-book.691438/page-1[/URL] But then I thought i would have gone OT because of a "parallel thought" not centered on the discussion: I am aware that this is a question posted by a single user, but the boards are plenty of threads where the discussion among light-rules vs d&d-esque (i.e. large hardback tomes) is ongoing... Along with this, I also consider the studies of the lower and lower capacity of keeping the concentration of the human being (the most recent say it is nearly a couple of minutes!)... I have the feeling that the mainstream is already drawn and there is no way to foresee a different direction in the long run: rules KISS-style, few indications on a nearly do-it-yourself setting so that everyone can spend less than 1h of time e get ready to play... This would lead to some consequences: 1. D&D will for sure need to change (and follow the mainstream) or die 2. There will be no difference between players and masters (i.e. the rule book works for every one!) 3. Any game made this way will seem "light" but as a matter of fact there will be plenty of supplements to fill all the gaps left in the set of rules (similar concept of the current D&D business model: book of monsters, book of additional rules for classes, book of setting, book for specific topics like downtime, ect) 4. The discussion about the perfect game will keep on going: no one will be able to define what is best because we will always tend to a 60-page book, with everything inside, concise and precise and possibily good artworks... Last additional point (self centered): i am really interested in such a discussion as i am writing my S&S game, it is more than 200-page long... This means 100 pages (the layout is digest book) but there no or litte artworks so far... It is hard to fulfill all these requirements! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPG mainstream direction
Top