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<blockquote data-quote="overgeeked" data-source="post: 8767189" data-attributes="member: 86653"><p>We're to the point where the only thing that will get someone's attention is to grab 'em by the throat and not let go. That's not very conducive to massive rulebooks that require hours of reading to even begin to understand, that said...</p><p></p><p>The mainstream in RPGs is whatever D&D does. Then a few months later most game companies will ape that. Thankfully WotC is doing public "playtests" again, so we can see where the mainstream will be, roughly, in two year's time.</p><p></p><p>That's backwards. For all intents and purposes D&D is the RPG industry. Everyone else are bit players in WotC's industry. If non-WotC game companies want to be noticed, they need to copy or write D&D-compatible books.</p><p></p><p>There are indie games that try to do this. It doesn't tend to work out that well. Especially if the players come from more mainstream style games, which the overwhelmingly vast majority of gamers do.</p><p></p><p>Unfortunately that's the dominant model. Put out an "incomplete" game and push supplements to add more rules and more "options". Great for business, terrible for game design and gamers.</p><p></p><p>Mostly because different people have different preferences. You might love fantasy rules-heavy games, but I love horror rules-light games. So your "perfect" and my "perfect" are diametrically opposed.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8767189, member: 86653"] We're to the point where the only thing that will get someone's attention is to grab 'em by the throat and not let go. That's not very conducive to massive rulebooks that require hours of reading to even begin to understand, that said... The mainstream in RPGs is whatever D&D does. Then a few months later most game companies will ape that. Thankfully WotC is doing public "playtests" again, so we can see where the mainstream will be, roughly, in two year's time. That's backwards. For all intents and purposes D&D is the RPG industry. Everyone else are bit players in WotC's industry. If non-WotC game companies want to be noticed, they need to copy or write D&D-compatible books. There are indie games that try to do this. It doesn't tend to work out that well. Especially if the players come from more mainstream style games, which the overwhelmingly vast majority of gamers do. Unfortunately that's the dominant model. Put out an "incomplete" game and push supplements to add more rules and more "options". Great for business, terrible for game design and gamers. Mostly because different people have different preferences. You might love fantasy rules-heavy games, but I love horror rules-light games. So your "perfect" and my "perfect" are diametrically opposed. [/QUOTE]
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