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<blockquote data-quote="Hussar" data-source="post: 8345573" data-attributes="member: 22779"><p>And, if I may,I might just add another point - critical mass. (no, not Critical Role, that's a different thing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p></p><p>Once VTT play hits a certain level, it just gets easier and easier to find games. It's sort of like live gaming that way. If you live, like I did, out in the boonies, there are very limited options for play. You have one, maybe two groups, and that's it. But, when you move into the cities, suddenly there's all these other people to play with. You have an LFGS to meet gamers, a university gaming club, now an Adventurers League or RPGA (back in the day) option. So on and so forth.</p><p></p><p>It works the same for VTT play. With a limited number of players, your chances of finding a group that you want to play with at a time you want to play is lower than if there are a lot of players. The more players there are, the easier it is to find a group that fits your playstyle well, even though it's basically just random strangers. As the number of users climbs, the barriers to entry get lower and lower and lower. There's always an open game at the time you want to play. There's always a group that fits with how you want to play. So on and so forth.</p><p></p><p>So yeah, it's really been a perfect storm. I've been VTT gaming since about 2002, and it's been astonishing the shift in the past few years. If you want to run a game, finding a group is instant. If you want to play, you might have to shop around a bit more, but, it's still pretty easy. And, with the technology the way it is, online gaming isn't second fiddle to face to face anymore. There's a lot of advantages to online play. There's a lot of advantages to face to face as well, don't get me wrong. I'm not trying to say one is better than the other. But, the days of online play being the red headed stepchild of gaming are pretty much gone.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8345573, member: 22779"] And, if I may,I might just add another point - critical mass. (no, not Critical Role, that's a different thing :D) Once VTT play hits a certain level, it just gets easier and easier to find games. It's sort of like live gaming that way. If you live, like I did, out in the boonies, there are very limited options for play. You have one, maybe two groups, and that's it. But, when you move into the cities, suddenly there's all these other people to play with. You have an LFGS to meet gamers, a university gaming club, now an Adventurers League or RPGA (back in the day) option. So on and so forth. It works the same for VTT play. With a limited number of players, your chances of finding a group that you want to play with at a time you want to play is lower than if there are a lot of players. The more players there are, the easier it is to find a group that fits your playstyle well, even though it's basically just random strangers. As the number of users climbs, the barriers to entry get lower and lower and lower. There's always an open game at the time you want to play. There's always a group that fits with how you want to play. So on and so forth. So yeah, it's really been a perfect storm. I've been VTT gaming since about 2002, and it's been astonishing the shift in the past few years. If you want to run a game, finding a group is instant. If you want to play, you might have to shop around a bit more, but, it's still pretty easy. And, with the technology the way it is, online gaming isn't second fiddle to face to face anymore. There's a lot of advantages to online play. There's a lot of advantages to face to face as well, don't get me wrong. I'm not trying to say one is better than the other. But, the days of online play being the red headed stepchild of gaming are pretty much gone. [/QUOTE]
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