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RPG Patents?

Even then, it could still apply to tools like my Pathfinder to Savage Worlds converter (depending on whether or not the browser cache is considered "non-transitory memory") - and I'm certainly not the only person to develop such tools.

I would expect browser cache to be considered rather transitory - by design it may not be there from one session to another. I would expect disk or database space to be considered non-transitory.
 

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I would expect browser cache to be considered rather transitory - by design it may not be there from one session to another. I would expect disk or database space to be considered non-transitory.
I would hope so too, but I wouldn't want to make any assumptions when it comes to lawsuits, particularly if I'm on the receiving end.
 

I would hope so too, but I wouldn't want to make any assumptions when it comes to lawsuits, particularly if I'm on the receiving end.

When did you create your converter? If it is before they filed and before their priority date, you may have invalidated their application.
 


I absolutely loathe patent trolls.

I wouldn't call these guys patent trolls. They are producing something (an RPG) that uses this mechanic that they are attempting to get patented. Patent Trolls, by definition, do not actually produce what the patent covers, and only use the patent as a source of revenue. These guys are, scale notwithstanding, closer to Apple or MS than a patent troll.
 

That does not agree with what google says about the patent: http://www.google.com/patents/us20140038722

The application was made on August 6, 2012.
The application was private to the patent office, as usual, for 18 months.
The application was then published in February, 2014. But that doesn't mean it was granted - it simply establishes precedent.

It is currently listed with a publication type "Application". If the patent had been granted, it would be listed with type, "Grant" (see here for an example of one that has been granted: http://www.google.com/patents/US5370566)

So, you may have been misinformed.

Having an actual patent with my name on it (sole contributor, I rock!), I know a thing or two about the process. Umbran's got it right. It ain't Granted, it's just applied for.

It'll take about 5 years for a patent to be Granted. Thats how long mine took, and is the standard per other folks I've worked with. Heck, I got emails about ordering a plaque for my patent before I got the official word back that it was Granted. Seems the patent plaque business has their hooks into the USPTO.

If you want to fight this thing, you need to make it obvious in google searches that prior art exists. That means figure out what search terms the patent person might look for, and post blog articles that hit that up, with references to proper sources that invalidate it, etc. Normally, the lawyer writing the patent application would have done all that research as a safety check (I had one of my ideas negated because they found something). A patent costs about $10K to file through a lawyer.
 

That does not agree with what google says about the patent: http://www.google.com/patents/us20140038722

Skimming the application, the opening statement sounds like the definition of Electronic Data Interchange (EDI). Anybody in the business of connecting/converting data between two systems has this process. it's not unique nor is it intrinsically non-obvious to somebody versed in the field.

As such, I'd attack his application with documentation from EDI type processes as well as every set of published RPG conversion rules.
 

Reddit pointed out that Bard's Tale II allowed the import of characters from Ultima 3 & Wizardry. As long as this was done without any input from the player, there is a nice little piece of prior art there that is quite likely novelty-destroying.
 

"non-transitory memory" may be a standard term for software related patents. From what I've seen, there tends to be a boilerplate of sorts to establish a foundation for software patents.

The application is likely trying to give itself as wide of applicability as possible, without being so wide as to be farcical, while also avoiding problems of overlapping with cases which are already patented.

Then, "finding a vendor" is perhaps too wide. "finding a vendor" with additional unique circumstances and with a more novel way of finding the vendor, would be more what would be in the application.

Re: The original question, how does this intersect with the issue of patenting game rules? My sense is that it does not.

I do find the issue of prior art to be a big problem. But, the patent office is quite overworked, and seems to do only very scant checks for prior art.

Thx!

TomB
 

These are the main claims:

a. Obtaining a set of created correlations between characteristics defining the virtual entity in the first game with characteristics available in the second game to define a virtual entity;
b. applying the correlations to the characteristics defining the virtual entity in the first game to create a set correlated characteristics;
c. creating a new virtual entity in the second game with the correlated characteristics
d. the created correlations and applying the correlations to create the new virtual entity being independent of a player selection or input, and
e. storing the created correlations in a non-transitory memory.

These citations are notable:

Patent Citations
Cited Patent Filing date Publication date Applicant Title
US6009458 * May 9, 1996 Dec 28, 1999 3Do Company Networked computer game system with persistent playing objects
US7780530 * Jun 6, 2002 Aug 24, 2010 Sony Corporation Character managing system, character server, character managing method, and program
US8096863 * Oct 21, 2008 Jan 17, 2012 Sony Computer Entertainment America Llc Emotion-based game character manipulation
US20080280684 * Jul 25, 2007 Nov 13, 2008 Mga Entertainment, Inc. Virtual world electronic game

On the surface, this seems to apply to an automated process to take a character in one game (say, WarCraft) and convert into a similar character (defined by correlates) in a different game (say, GuildWars2). You could also apply it to a conversion, say, between AD&D and RoleMaster.

The main details are characteristics-in-game-1 then correlates-for-characteristics-between-game-1-and-game-2, characteristics-in-game-2, an automatic-system-of-conversion, and non-transitory-storage-of-correlates.

(Note that non-transitory is applied to the correlates, not to the characteristics. This is an important difference.)

I haven't read through all of the details to determine how well the text is carried by the claims. The text does establish a clear value. The process details seem to be on par for this sort of application. Although, if they aren't for a "possible embodiment", that would be a problem.

I'm curious as to what is covered by the cited applications/patents.

Thx!

TomB
 
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