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<blockquote data-quote="Celebrim" data-source="post: 9278161" data-attributes="member: 4937"><p>Yes, but real life is rarely as tidy as fiction needs to be. Humans prefer a certain structure that rarely has the sort of closure and ephinany actually observed in the real world, yet at the same time usually reject some events in a story as too improbable or illogical in context. Case studies could be movies like "Hidden Figures" and "Remember the Titans" which make great stories but have nothing to do with what actually happened. </p><p></p><p>There are of course ethical dilemmas in fictionalizing real history, especially events of historic significance, but when you are playing an RPG out it's all fiction. So yes, absolutely I'm all about the appearance of natural emergence with a good deal of carefully guiding things such that what naturally emerges meets the human definition of a good story.</p><p></p><p>If you read my writings about "Railroading" you'll see that I consider railroading something that is inherent and unavoidable in RPG play - dungeons are a sort of railroad in themselves for example - and the main thing that I recommend against is railroading that isn't naturalistic. If the players ever see the rails or see the rails as rails, you are doing it wrong.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9278161, member: 4937"] Yes, but real life is rarely as tidy as fiction needs to be. Humans prefer a certain structure that rarely has the sort of closure and ephinany actually observed in the real world, yet at the same time usually reject some events in a story as too improbable or illogical in context. Case studies could be movies like "Hidden Figures" and "Remember the Titans" which make great stories but have nothing to do with what actually happened. There are of course ethical dilemmas in fictionalizing real history, especially events of historic significance, but when you are playing an RPG out it's all fiction. So yes, absolutely I'm all about the appearance of natural emergence with a good deal of carefully guiding things such that what naturally emerges meets the human definition of a good story. If you read my writings about "Railroading" you'll see that I consider railroading something that is inherent and unavoidable in RPG play - dungeons are a sort of railroad in themselves for example - and the main thing that I recommend against is railroading that isn't naturalistic. If the players ever see the rails or see the rails as rails, you are doing it wrong. [/QUOTE]
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