M.T. Black
Hero
When Matt Colville announced he was creating a fantasy RPG that was "cinematic" and "tactical," I immediately wondered what a "non-cinematic" and "non-tactical" RPG would look like. I've been playing around with a four quadrant graph to try and model this sort of play style, and here's what I've come up with. It seems to be that Tactical ultimately describes how conflict is resolved, while Cinematic describes how the ongoing game narrative unfolds.
Anyway, your comments and suggestions are very welcome.
Anyway, your comments and suggestions are very welcome.