Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPG Play Style Model (Cinematic, Tactical, etc)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wolfpack48" data-source="post: 9278232" data-attributes="member: 6872648"><p>Well, you can infer a lot from the mechanics. If you take 8 of your total 10 hp (D&D example) in one fell swoop, you can infer that the creature took a mortal blow and cinematically describe that hit as a mortal wound, and if the system allows it, even describe in practical terms how that affects performance. If the system has critical or fumble rules you can cinematically describe those while also applying the mechanics of those. Some systems (RQ) go so far as to describe limb removal effects which would of course be described cinematically as well. Skill description often give guidance on what success and failure could mean, but it's often left to in-game interpretation. Best case is let the table determine in those moments how those effects play out.</p><p></p><p>The mechanical numbers in any system should be described incidentally (although that is recorded in the background) and longer attention given to drama during play. The system piece of it needs to "fall away" and give precedence to the cinematic description, otherwise you are just describing numbers.</p><p></p><p>The difference from a cinematic approach is there is no engagement with story direction, editing or framing during play, other than the playout of the "realistic" or tactical effects of tests described in a dramatic way.</p></blockquote><p></p>
[QUOTE="Wolfpack48, post: 9278232, member: 6872648"] Well, you can infer a lot from the mechanics. If you take 8 of your total 10 hp (D&D example) in one fell swoop, you can infer that the creature took a mortal blow and cinematically describe that hit as a mortal wound, and if the system allows it, even describe in practical terms how that affects performance. If the system has critical or fumble rules you can cinematically describe those while also applying the mechanics of those. Some systems (RQ) go so far as to describe limb removal effects which would of course be described cinematically as well. Skill description often give guidance on what success and failure could mean, but it's often left to in-game interpretation. Best case is let the table determine in those moments how those effects play out. The mechanical numbers in any system should be described incidentally (although that is recorded in the background) and longer attention given to drama during play. The system piece of it needs to "fall away" and give precedence to the cinematic description, otherwise you are just describing numbers. The difference from a cinematic approach is there is no engagement with story direction, editing or framing during play, other than the playout of the "realistic" or tactical effects of tests described in a dramatic way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPG Play Style Model (Cinematic, Tactical, etc)
Top