RPG Sales of 2025

Oh, that's an excellent price for that, too. Definitely worth a look for people who might want something in the D&D sphere but that's gone more than a bit off the beaten path mechanically. If I've got any complaint its that the setting is still a bit on the dark side for me, though better than SotDL.
 

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For the next three days (i.e. from now until the end of August), Lightspress Media is offering 30% off of their newest system-agnostic title, Magical Realism: The Simple Approach. Click on the link to apply the discount.

A system-adaptable narrative roleplaying sourcebook for the magical realism genre that’s fully compatible with The Simple Approach system in structure.

A child walks to school and sees her grandmother’s ghost sitting on a bus stop bench. No one else notices. That quiet shiver of impossible truth is magical realism, and this book helps you bring that feeling to your roleplaying table through The Simple Approach framework.

Magical realism is grounded in daily life, yet threaded with wonder. Characters cook meals, argue with neighbors, and dream of change, while spirits drift through alleys or rivers whisper names in the night. The genre invites stories where the fantastic is never spectacle but part of how people live. That blend of ordinary and impossible makes it powerful for narrative play, where drama grows from choices, emotions, and meaning.

With this book, you’ll roll or select traits to build characters shaped by their histories, settings that echo with memory, factions that push or protect, and stories where even small decisions carry weight. Every entry aims at story potential and character development, not tactical play. The tools guide you toward moments of consequence and wonder without tying you to rigid mechanics.

The material draws on The Simple Approach’s narrative trait system, so adapting it to other rules is simple. The Principia core book offers extra support but isn’t required. You can play with any system that values story-first play, whether it’s your group’s favorite or a custom structure.

These tools matter because they keep focus on people. A conversation at a kitchen table can reveal as much tension as a revelation of magic in a city square. Every prompt creates room for creativity while leaving space for the unexpected to emerge.

No matter the size of your group or the rules you prefer, this book adapts. It works in campaigns or one-shots, with long arcs or single evenings of play. Magical realism rewards attention to character and place, and these tools give you what you need to explore both.

Step into the genre with curiosity. Let impossible truths appear in familiar places, let choices ripple outward, and let your stories unfold in ways both human and extraordinary.

This Book Contains​

Magical realism turns daily life into story by placing the impossible inside the familiar and treating both as true. This book gives you narrative tools to create and play within that mode, using The Simple Approach framework to shape characters, settings, factions, and stories that thrive on meaning, consequence, and wonder.
  • The Magical Realism Genre: This section explains the tone, themes, and storytelling opportunities of magical realism, where the everyday carries quiet impossibilities. You’ll see how these elements translate directly into roleplaying, giving your table a foundation for play that feels both grounded and transformative.
  • Characters: Here you’ll explore the kinds of characters that thrive, from ordinary people confronted by quiet impossibilities to figures who embody cultural memory. You’ll also find sample traits that spark inspiration for your own creations or serve as ready material for The Simple Approach.
  • Settings: This chapter examines what makes a magical realism setting distinct, showing how landscapes, neighborhoods, and households carry both daily detail and quiet wonder. You’ll find setting traits that let you assemble original places that capture tone, memory, and story pressure with every scene.
  • Factions: You’ll discover common organizations and groups that belong in the genre, from political movements to family collectives, all shaped by history and tension. Traits show how to make these factions vivid at your table, turning them into story engines that shape the tone and weight of play.
  • Stories: This part provides the narrative fuel for your sessions, offering plot hooks, obstacles, antagonists, and other traits that push play forward. You’ll gain tools to build original adventures that reflect the themes of magical realism and create stories that remain character-driven and emotionally resonant.
  • Genre tools: This section highlights ways to align mechanics with magical realism, showing how to translate atmosphere and tropes into usable prompts. These tools remain system-adaptable, giving your table guidance for play that supports wonder, tension, and consequence without requiring tactical structures.
  • Techniques: Here you’ll find narrative approaches that can be applied to any system. These techniques help you emulate the genre in practice, guiding the group to focus on character choices, tone, and subtle wonder, while ensuring the story flows without interruption from excessive mechanics.
  • Glossary: This reference list collects essential terms from magical realism along with common vocabulary for The Simple Approach. Each entry ensures that everyone at the table shares the same language, creating clarity in play and keeping attention on story, character, and shared meaning.
  • Bibliography: A curated reading list closes the book, providing reference materials that explore the roots and reach of magical realism. These sources deepen your understanding of the genre and serve as a bridge between the tools in this book and the larger literary and cultural tradition.

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Columbia Games is currently selling Atlas Map K6 of their Hârn setting for just $0.99, marked down from its usual price of $6.99! Click on the link to apply the discount.

Atlas Hârnica map K6 covers southeastern Kaldor including the major castle at Qualdris, seat of the Earl of Osel. Hutop and Kobing keeps are the other major settlements on the map. Much of the region is the hilly Oselshire, however south of the Osel River is the disputed Oselmarch. Chybisa and Kaldor both covet the region which is presently occupied by the Pagaelin. The Warden of the Oselmarch, Baron Orsin Firith, leads frequent campaigns to quell the Pagaelin. Massacres and repisals have come to characterize the struggle in the region.

The Atlas Hârnica project maps all of Hârn at the same scale, depicting all manors, villages, gargun and tribal camps, wilderness trails, contours, hills, streams, and more. Each map corresponds to one grid square on the Hârn regional map.

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Infinium Game Studios is currently offering their newest system-agnostic supplement, the FlexTale Campaign Generator, for $9.99, marked down from its usual price of $14.99! Click on the link to apply the discount.

Run an entire campaign from one book with zero prep!

Use this book to generate entire fantasy tabletop roleplaying campaigns. With no advance planning. With any rules system. For solo or traditional gaming tables.

Simply put: If you are playing, or plan to play, any sort of fantasy tabletop roleplaying game, this book will help you.

Version 2.1 August 2025​

I've added a TON of new content to the book, by popular demand:
  1. Another 35 NEW generator tables and tools, focusing on campaign management, worldbuilding, and dungeon generation.
  2. 96 high-resolution dungeon map images for creating your own dynamic dungeons.
  3. An Excel file containing EVERY one of the 226 generators in this book, and each of the 2,500+ results the book describes.

What is This Thing?​

It's over 200 generators, each one linking to others in an accessible, easy-to-use manner. Roll a d12, or a few d12s, and you have your content.

Use on its own. Use it with other FlexTale books. Use it with your homebrew tools. Use it with other third-party books or lists. Use it with officially-published content.

However you want to use it, the FlexTale Campaign Generator will help you. Period.

A True Campaign Generator​

Not just 200+ lists of things. “100 examples of X” tools aren’t unique.

Some are ultra specific, meaning it’s unlikely you’d ever use the same result more than once.

Others are far too vague, giving time pressed DMs little to latch onto creatively.

The lists in this book aren’t 100 long, but the dozen results for each table are carefully curated to be engaging and easy to use balance in complexity, specificity, and context.

Every result should be usable in every campaign, and adaptable to every context.

Quality over quantity in results is the focus here.

Major Topics​

Each of these concepts gets its own section, with a dozen or more generators.
  • Campaigns & Worldbuilding: 32 generators (new!)
  • Quests: 57 generators
  • NPCs: 23 generators
  • Overland: 36 generators
  • Encounters: 27 generators
  • Factions: 5 generators
  • Magic: 24 generators
  • Rewards: 16 generators
  • Penalties: 10 generators
  • Utility: 8 generators
  • Dungeon Generation: 3 generators (new!)

Designed with Solo in Mind​

The FlexTale Campaign Generator has been designed at every level to fuel exciting, engaging, and surprising solo adventuring. Arguably the biggest challenge for any solo player is how to maintain the element of surprise--how can you be shocked, inspired, or excited about twists and turns that you yourself created?

Onward!

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Skirmisher Publishing has released a Labor Day Weekend Bundle, offering 90% off what the constituent products would cost individually! It won't be available for long, so pick it up while you have the chance!

Happy Labor Day Weekend! We have created this very special 90% off customer appreciation bundle in honor of hardworking people worldwide. It contains more than a dozen bestselling titles, including a seasonal adventure that has all of the rules needed to play it, our "Experts" guide to vocational characters, our Mithral-Bestselling TSRPG, and more. It will only be available for a short time, so be sure to grab it while you can!

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Dark Eagle Games is currently offering 20% off their new 5E-compatible sourcebook, Pilgrim's Quest! Click on the link to apply the discount.

Pilgrim’s Quest turns every roadside shrine, forgotten grotto, and soaring cathedral into a story engine.

Inside you’ll get:
  • 60 drop-in sacred sites complete with lore, encounter hooks, and pulse-pounding trials.
  • 60 one-shot divine boons that hand your players a miracle and inject fresh tactics at the table.
  • Plug-and-play travel tables, prayers, and role-play prompts so each pilgrimage feels organic, never on rails.
Why you’ll love it

Busy DMs don’t need another 300-page commitment—they need targeted tools that slot straight into tonight’s session. Pilgrim’s Quest gives you concrete mechanics without boxing in your creativity, letting you spark awe, danger, and choice-driven drama on demand.

Perfect for
  • Filling downtime and overland journeys with meaningful stakes
  • Rewarding devotion without handing out permanent power-creep loot
  • Any 5e table for building NPCs stakes and personalities.

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Gun Metal Games is having a twentieth anniversary sale! For a limited time, you can get a bundle with all of their digital offerings, totaling over $650, for just $19.99! Grab it before it's gone!

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And a quick update to confirm that this bundle will be taken down on Monday, September 8th.
 


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