RPG Sales of 2026


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Just saw this at paizo.com, a sale that ends today.

Founder's Day Sale!
20% Off Select Core Essentials: Rulebooks, Starter Sets, and GM Screens, Physical and PDF. Valid January 16th-26th.
 

From now until January 31st, you can pick up Precis Intermedia's Iron & Gold Expanded RPG for 20% off! Click on the link to apply the discount.

DESIGNED FOR FANTASY ACTION AND ADVENTURE WITHOUT BREAKING YOUR BUDGET!

This expanded game compiles the Iron & Gold core book, Enhancement Pack, Chronicles of Amherth, and more in one book, offering the same content as the softcover.

It is an age when heroes ventured to the places that the bulk of civilized lands feared - into a fantastic world of arcane wizards, bold warriors, powerful kings, and fell beasts. The voyages were perilous, but the rewards were great. Thrust your heroes into epic swords and sorcery quests. Portray fantasy classics like dwarves, elves, goblins, centaurs, and other species as warriors, wizards, holy men, shamans, and more. Will they find glory or treachery, triumph or an early death?

Iron & Gold is fast, ready-to-use, and adaptable. You don't have to learn a complicated system, refer to scores of tables, or spend all day creating characters. You can either create custom characters for the game or dive right in with any of the included templates. The game is designed to be light; it has a small footprint and extremely low price tag - it's not overloaded with tons of rules or an excess of information you just won't need. It's meant to get you running quickly so you can have a good time.

Over the years, there have been two common requests: a genreDiversion i fantasy game and a genreDiversion i version of Iron Gauntlets. This is it, wrapping the spell-less magic system into the fast-playing GDi framework, along with a simplified yet broad-covering armor system and 8 player races.

FEATURES
  • Optimized System & File
    Iron & Gold includes the revised genreDiversion i (1.2) rules, which provides flexible and consistent mechanics for all sorts of fantasy species, monsters, magic, and combat, utilizing 2 six-sided dice. The design of the PDF file has also been optimized, so you can download and print it more quickly than similarly-sized products.

  • Ready-to-use templates to get into the action quickly
    Choose from 24 heroes, including an Elven Explorer, Satyr Shaman, Goblin Wizard, Halfling Bandit, Dwarven Warrior, and various others.

  • Five Forms of Magic
    Incorporate Crafting fabrics to reshape reality, Divinity endowments to call on assistance from otherworldly powers, Totem entrancements to enlist familiars and manifest your spirit guide, Umbra expressions to control the elements, and Essence paths to enhance mental and physical focus.

  • Five ready-to-play adventure scenarios
    Perfect as a diversion from your other games or as part of an ongoing campaign.

  • Sample setting
    The world of Amherth is included to quickly launch new campaigns.

  • Story ideas
    Numerous story ideas to help create your own fantasy scenarios.

  • Compatible
    Use with Active Exploits Diceless, or convert characters and material from Treasure Awaits! and Iron Gauntlets. Combine with Ghostories for more magic and monsters, EarthAD.2 for more creatures to battle, Coyote Trail for specialized horse and wagon rules, and Mean Streets for chases.

  • 8.5x11" blank sheets and Disposable Dice™
    Print a single page for easy-to-assemble paper dice when none are available.
UPGRADE NOTE: If you previously purchased the core rules, you can get this PDF and its softcover version at a discounted price. If you purchased the core rules, Enhancement Pack, and Chroncles of Amherth, you can get this PDF for free, plus a discount on the softcover. Contact Precis intermedia with proof of purchase for upgrading.

Please note my use of affiliate links in this post.
 





Lightspress is currently offering 30% off their Arcanepunk Fantasy Reference Guide for a limited time! Click on the link to apply the discount.

A core setting guide for Arcanepunk Fantasy roleplaying, written for narrative-first play and compatible with the Principia system framework, with easy adaptation to other rulesets.​

Someone always reaches for the brake. The engine hums hot, sigils crawl, the street fills with sparks and witnesses. This is arcanepunk fantasy. A city runs on engineered magic embedded in infrastructure, institutions, and daily life, and power is always live. Time is short, the device will work if someone commits to it, and what stalls play is the refusal to accept fallout. Tables circle the moment, negotiate safety valves, bargain for cleaner outcomes, or hunt for permission that never arrives. The scene stretches, pressure leaks away, and the city remains unchanged because no one chose to make the mess that change requires.

That hesitation survives experience. Familiarity with unstable magic, industrial systems, and dense urban politics won’t remove the instinct to protect assets, reputations, and bystanders. Arcane power is networked like a utility. It runs through engines, grids, transit lines, and bureaucracies the same way steam, oil, or data might. Because power is systemic rather than rare, its use always spills outward. Competent players understand this. They know collateral damage compounds, favors sour, and public magic hardens opposition. Skill makes the cost clearer. The same competence that plans operations and manages risk also invents reasons to wait one more beat.

Using this book shifts behavior toward commitment within that reality. When the moment arrives, someone throws the lever, channels the surge, or overloads the ward knowing it will scar the block, expose names, and redraw alliances. Action happens with eyes open. Consequences land in the fiction and remain there. The city reacts. Authorities respond. Neighborhoods remember. Players stop negotiating purity and start choosing where damage falls. Facilitation follows suit, answering decisive acts with concrete repercussions rather than cushions or reversals.

Please note my use of affiliate links in this post.
 

From now until February 1st, you can get Panthalassa Entertainment's system-agnostic sourcebook, Guide to Creating Cultures | Worlds Alive, for 25% off! Hurry before the sale ends!



New Guide available



https://www.drivethrurpg.com/en/pro...-geography-worlds-alive?affiliate_rem=4769090



BUILD CULTURES THAT AREN'T JUST WINDOW DRESSING

For GMs, writers, and worldbuilders who want to go beyond the picturesque. This guide gives you the tools to create coherent societies, rich with fertile ideas and meaningful depth. Forget lists of traits and prefab tables; here you will learn to design living cultural systems where every myth, gesture, and ritual connects with the rest.



Bring color to your people


BRING COLOR TO YOUR PEOPLE

The first chapter teaches you to build cultures as living systems, not as lists of features. We start from the foundation (their worldview, values, and myths), learning how each abstract belief shapes the tangible: rituals, art, language, and more. It provides the theoretical framework for crafting coherent cultures where every element is interconnected and carries deliberate, meaningful depth.



Develop your worlds




DEVELOP YOUR WORLDS

In the second chapter the theory becomes practice through concrete questions and brief examples. We dive into your society’s contradictions, taboos, and conflicts, learning how to turn abstract values into behaviors, rituals, and specific scenes. This is where your culture stops being just an idea and becomes an engine for stories.



Meet the Lumai




MEET THE LUMAI

To conclude the guide, we offer a practical demonstration of what can be built using only the tools provided. We create the Lumai, a nomadic people who live inside giant shells that drift across the sea. We show how all the previous concepts come together to form a coherent, living, narrative-rich culture filled with ready-to-use story seeds. This demonstrates that any premise can grow into a deep and believable society.





Get our First Guide - Memorable Cities - for Free!




THE WORLDS ALIVE SERIES


This book is the second volume in the Worlds Alive series, a collection of guides dedicated to enriching every angle of your worldbuilding process. Each volume focuses on a different theme such as geography, religion, economics, or cities, so you can expand your creations step by step and bring your worlds to life in ways that feel deep, immersive, and unforgettable. You can get the Guide to Creating Memorable Cities for free!





Available in English and Spanish




CONSTRUYE CULTURAS QUE NO SEAN SOLO DECORADOS


Para masters, escritores y creadores de mundos que quieren ir más allá de lo pintoresco. Esta guía te da las herramientas para crear sociedades coherentes, llenas de contenido fértil y con significado profundo. Olvida las listas de rasgos y tablas predefinidas; aquí aprenderás a diseñar sistemas culturales vivos, donde cada mito, gesto y rito se conecta con los demás.

DALE COLOR A TU PUEBLO

El primer capítulo te enseña a construir culturas como sistemas vivos, no como listas de rasgos. Comenzamos desde sus cimientos (su cosmovisión, valores, mitos…), aprendiendo cómo cada creencia abstracta moldea lo tangible (rituales, arte, lenguaje…). Es el marco teórico para crear culturas coherentes, donde cada elemento se conecta y tiene una profundidad medida y con sentido.

DESARROLLA TU MUNDO

En el segundo capítulo se transforma la teoría en práctica mediante preguntas concretas y breves ejemplos. Aquí profundizaremos en las contradicciones, tabúes y conflictos de tu sociedad, aprendiendo a traducir valores abstractos en comportamientos, rituales y escenas específicas. Aquí tu cultura deja de ser una idea y se vuelve un motor de historias.

CONOCE A LOS LUMAI


Para finalizar la guía hacemos una demostración práctica de lo que se puede construir únicamente con las herramientas que esta nos pone a nuestra disposición. Construimos así a los Lumai, un pueblo nómada que vive en conchas gigantes que flotan por el mar. Mostramos cómo todos los conceptos anteriores se unen para formar una cultura coherente, viva y llena de narrativa, además de semillas de historias listas para usar. Demostramos así que cualquier premisa puede convertirse en una sociedad profunda y creíble.

LA SERIE DE "MUNDOS VIVOS"


Este libro es la segunda parte de la serie de "Mundos vivos", una colección de guías dedicadas a enriquecer tu proceso de creación de mundos desde todos los ángulos. Cada volumen se centrará en un tema diferente, como la geografía, religión, economía, ciudades, entre otros, para que puedas expandir tus creaciones paso a paso y dar vida a tus mundos de formas que se sientan profundas, inmersivas e inolvidables. Puedes descargar la Guía de creación de ciudades memorables gratis!


Please note my use of affiliate links in this post.
 

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