RPG Sales of 2026


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From now until April 3rd, you can get Crucifiction Games' Ghostowns & Gunsmoke RPG for just $1.89! Grab it before the sale ends!

The Good, the Bad and the Ugly... the REALLY Ugly!

Time to cowboy up and throw down against the forces of supernatural evil! Ghostowns & Gunsmoke takes the frights and chills of Horror Rules, the Simply Horrible Roleplaying Game back to the lawless, reckless, gunslinging days of the American Wild West. Relive those days of adventure, hard work and rugged outdoorsmanship that carved a nation out of a vast, unsettled territory... but beware! There's more to this Old West than meets the eye, and it'll take more than a little courage and pioneer grit to tame its wild ways. Lurking in the rough, untamed wilderness of America's frontier are things more dangerous than a Comanche war party or a roaming band of outlaws. Shadows shift and move on the lonesome trail, dark things haunt the empty houses of missing settlers, and the spirits and creatures of Native American lore are all too real, all too deadly, all too hungry and all too eager to prove it. Strap on your sixgun, saddle up your hoss and get ready to throw lead at the forces of darkness... Wild West style! Take all the cow-punchin', whiskey-shootin', gun-slingin', stagecoach-chasin' fun of your favorite Western flicks and mix it up with ghouls, ghosts, vampires and the like, and you'll get a fair shake of what this little gem has in store for ya. It ain't fer the weak-hearted, but if ya got the moxy ya just might help make the West a safer place... or die tryin'. Or pee your pants and pass out in fear tryin'. Or go postal, run off into the badlands and come back later tryin' to kill yer friends tryin'. Whatever. You get the point.

Plenty of Bang Fer Yer Sawbuck!

To bring this vibrant, dusty and dangerous place to your gaming table, we've packed the inside of this supplement with everything you'll need to make this Horror World come alive. This feature-filled supplement includes:

  • 6 Brand New Character Types (each with a cool new Character Power!)
  • New Western Skills
  • New Special Traits
  • New Rules for Western Mayhem
  • Brand New Western Bad Guys
  • Western Weapons and Gear
  • Ghostown & Gunsmoke Character Sheets
  • A heap of background and source material
  • A complete Ghostowns & Gunsmoke adventure Script... "A Fistful of Livers."

What Are Ya, Yeller?!

So hike up your chaps, cinch up your gunbelt and get ready to mosey up to the forces of darkness, spit in their eye and slap leather. And if ya ain't got the stomach fer a throwdown, ya'd better git while the gittin's good, tenderfoot. This ain't no place fer a yellow-belly...

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For the next week, you can get LVMENES' Armed Adventurers VS Raging Reptiles - LVMENES Minis for 80% off! Check it out before the price goes back up!

PDF containing miniatures in 28 ~ 30 mm scale. The theme of this set is the sword and sorcery genre and you can find a good variety of figures. All figures have a second option of color in the pdf layers. The layers also allow you to use different types of borders. Explore the layers to make the most of this product.

You can find in this set:
  • Male Barbarian
  • Female Barbarian
  • Male Fighter
  • Female Fighter
  • Male Mage
  • Female Mage
  • There's also a bunch of reptiles to play with or against: Lizard Man, Snake Man, Snake Woman, Giant Cobra and more.
As a bonus you can find my new skirmish rules: LVMENES SKIRMISH GAME. You can use these rules and the minis in the set to play very simple battles against an opponent or even take on a Mini-Dungeon game against a human or automated game master.

This product includes the bases for the miniatures. Check the layers to customize your bases.

All pages in both Letter and A4 format.

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From now through March 10th, you can get Eduardo Camps' Cryptbreakers for 30% off! Check it out before the sale ends!

The first complete game to use the Overlap system (which you can find for free in my Drivethrurpg store). It is a small, compact game, but with a lot of personality. It is the first experiment with the system, and it has gone very well in playtests.

Cryptbreakers​

A Dungeon-Crawler Powered by the OVERLAP System

The world is dying. The crypts are not.

Across the decaying continent of Gryle, the desperate descend into ancient tombs in search of enough wealth to buy passage to Eden—the last promised land. Most do not return. Those who do are changed.

Cryptbreakers is a complete grim dungeon-crawling RPG built around the fast, lethal, and elegant OVERLAP System, designed for high-tension expeditions where time, greed, and survival constantly collide.



What’s Inside​

  • A complete, self-contained roleplaying game
  • The full OVERLAP System rules
  • Four distinct playable classes:
    • Beasthunter
    • Harquebusier
    • Pit Fighter
    • Shadow Priest
  • Brutal, decisive tactical combat
  • The Delve Pressure mechanic — the dungeon fights back
  • Procedural dungeon generation tools
  • Loot system with powerful artifacts and special properties
  • Bestiary of hostile crypt horrors
  • Rest, recovery, and permanent consequences systems
  • Everything you need to run dangerous expeditions immediately


What Makes Cryptbreakers Different​

  • Elegant core mechanic: Roll dice pools and form pairs or trios to determine success.
  • Constant pressure: The dungeon is not static — delay breeds danger.
  • Lean and lethal combat: Every fight matters.
  • Atmospheric grim tone without bloated mechanics.
  • Focused design: Every rule supports tense, risky delves.
This is not epic high fantasy.

This is a game about debt, ambition, and the cost of survival.



Format​

  • Complete PDF (~80 pages)
  • System-neutral setting tone
  • Ready for one-shots or campaign play
  • Designed for fast prep and high replayability
For a lot more toolkits check my Toolkit Section!

For a collection of Settings for your games see my Settings Section!

For incredible original RPG's visit my RPG Section!

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For the next thirty-one days, you can get Meriate Games' 5E adventure, One Session Crawl: Undercaves & Labyrinths, for 75% off! Go check it out before the price goes back up!

One Session Crawl: Undercaves & Labyrinths is a 45 pages long PDF with five one-page one shot dungeons to explore abandoned mazes, Drow temples and Duergar taverns for DnD 5e.

It is with relief that you enter a room that seems suitable for setting up your camp for the night. After three days of going in circles in these mazes of underground tunnels, you need a moment of calm to regain your strength. Especially after the gnoll ambush you had earlier today. And it's not this slight earth tremor that will keep you from sleeping... except if it continues to grow, as it is doing now... something is coming, and fast!

One_Session_crawl__Undercaves__Labyrinth


What is One Session Crawl?

Sometimes, in order to flesh out your DnD campaign, you need thematic dungeons that have a twist and fit perfectly into your setting. But it takes time to build them… and as you all know time is the most precious resource of any DM! That is why I’ve created a set of thematic one-shot dungeons that can be played in a few hours one shot, with monsters to defeat, mysteries to uncover, and treasures to be looted!

Each of the 5 dungeons are 4 to 6 pages long, and include:
  • A quick introduction (that you can of course tinker with to better fit your campaign)
  • The recommended party level
  • A map & its grid size
  • A description of what happens in each room (combat, enigma, trap, etc.)
  • One new shiny magic object
  • Deadly monsters (usual suspects and/or new custom threats)
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The gifts of the underground gods are almost curses...

This second dungeon pack theme, Undercaves & Labyrinths, is all about the dangers lurking beneath the earth! It contains 5 dungeons :
  • An Unexpected Threat. Recommended Party Level: 3. When you enter the maze, you are prepared to face its terrible minotaur. But the threat is not necessarily the one you were prepared for...
  • That’s Not My War. Recommended Party Level: 4. Your frantic escape from a cave giant has led you to the ruins of an ancient drow temple. But it is not as empty as it originally seemed...
  • The Spore Festival. Recommended Party Level: 4. The village has always gotten along well with the sporefolk colony half a day's walk away. But for more than a month strange foul-smelling fumes seem to come from there...
  • Fight Club, Duergar Edition. Recommended Party Level: 5. When you learned that the merchant you were supposed to meet was captured by duergar, you knew that your adventure was going to be more difficult than expected.
  • In the Drider’s Web. Recommended Party Level: 6. The traces of blood led you to the entrance of a cave. Strange glyphs appear to be carved into its tunnels.

What is included?​

  • A PDF with all dungeons, Monsters stat blocks & Magical items
  • Maps of each Dungeons in a PNG format (Empty & Furnished)
  • Tokens of each monsters in a PNG format
  • Labyrinth Rules
  • D20 Random Events Table - Underground Travel
  • Lore of the Undercaves Gods
  • Boons of the Undercaves Gods
  • 7 Undercaves' Magic Items
  • D50 table of Rumors and Encounters
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Will you manage to rescue Ulrik Goldbeard in time?

All the lore and rules are 100% handwritten by me, with no use of any AI.[/
quote]

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Lucky Dice Games' newest supplement, Downtime Enterprises: Building Guilds, Businesses, and Power Between Adventures, is currently available for 50% off! Hurry and grab it before the price goes back up!

Downtime Enterprises

Building Guilds, Businesses, and Power Between Adventures


A lightweight system-neutral toolkit for running guilds, businesses, and organizations during downtime.

Adventurers eventually start asking bigger questions.

Can we run a trading company?
Start a thieves’ guild?
Build a mercenary company?
Fund a magical research institute?

Most campaigns struggle to handle these ambitions. Organizations often become background details resolved with a single roll.

Downtime Enterprises provides a simple framework for running organizations between adventures.

Guilds grow. Businesses expand. Research produces discoveries. Rivals appear as the enterprise attracts attention.

Instead of bookkeeping, organizations become story engines that shape the campaign.

Inside This Book
  • A fast downtime turn system for managing enterprises
  • Rules for founding and expanding organizations
  • Enterprise assets and traits that define how they operate
  • Downtime actions such as expansion, recruitment, research, and sabotage
  • Guidance for rivals, reputation, and political attention
  • Example enterprises ready to drop into a campaign
  • Two d100 tables for opportunities and complications
  • A full example showing an enterprise evolving over multiple downtime turns
  • A one-page reference sheet for quick play at the table
Build Something That Lasts

Merchant houses.
Thieves’ guilds.
Arcane academies.
Mercenary companies.

Small operations can grow into powerful institutions that influence entire regions.

Downtime Enterprises is designed for real campaign play, letting Game Masters resolve organization activity in just a few minutes between adventures.

Build the enterprise.

Watch it grow.

And see what happens when the world pushes back.

May all your adventures be spectacular!

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