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From now until April 10th, you can get ModernPowerline's 5E supplement, The Fleetfoot Class, for 50% off! Hurry and grab it before the price goes back up!

For Fleetfoots there is nothing better than the thrill of being on the move and nothing worse than being stuck in one place. No matter where they go, fleetfoots often do not stay long. When necessary they can focus their energy for a short time to increase their speed and accomplish marvelous feats. Usually then taking a short nap or respite before continuing as if nothing had happened.

Fleetfoots are quick paced martial that can channel their momentum into numerous blows and astonishing feats.

Catalyst are what drives your momentum abilities, whether it be a cosmic force, entity, intense training, or you were born unnaturally spry.

The following are a couple of Fleetfoot Catalysts.
  • Lightning, focuses on area of effects while channeling lightning in various spell like ablilities.

  • Movment, moves themselves and others out of danger while hitting their attckers hard.

  • Sheild, wields sheilds to protect themselves and their allies.

  • Time, is a battlefield controller who manipulates time on foes and allies alike.
Inside is also 4 items to assist Fleetfoots and their allies on wherever a journey they may take:
  • Fleetsuit, These colorful skin tight bodysuits come in various styles, and somehow stretch to fit anyone who wears them while being comfortable under armor and clothing.

  • Boots of the Sprinter, These oversized boots are difficult to walk in, but are perfect for running.

  • Boots of the Powerwalker, These oversized boots are difficult to run in, but are perfect for walking.

  • Helm of the Fleetfooted, This impeccably clean silver strapless Brodie Helmet holds delicate feathered wings, and never seems to lose its luster or fall off its user no matter the conditions. This helm is said to have been owned by the fastest Fleetfoot to ever live.

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Columbia Games is currently offering Keserin Mine for 50% off! Click on the link to apply the discount.

Keserin is an isolated forest hundred in the Kingdom of Rethem’s Parachshire, where heavily forested foothills meet the low rocky spurs of the Rayesha Mountains. Although the landscape is dotted with forgotten ruins from the Corani Empire, civilization has long been kept at bay by gargun (orcs) and the Kubora barbarian tribes. The area’s mineral wealth, however, has not been forgotten.

Nestled in a deep ravine lies a mining complex held by the Order of the Red Shadows of Herpa, a religious fighting order devoted to Agrik, the dark god of war and violence. Outsiders are not welcome and those who work there know better than to reveal the secrets of the Red Shadows. Of the slaves who toil there, none have escaped the mine and the cruel wilderness that surrounds it.

The Keserin Mine article contains details of the mine complex and its operations as well as descriptions of the guards, miners, slaves, and others who are found there. In addition to full-page color GM and player maps of the settlement, detailed plans and descriptions are given for the entire complex.

Please note my use of affiliate links in this post.
 


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