JohnSnow
Legend
A LOT of modern games do this, and the good ones usually update their price lists periodically to reflect inflation. Savage Worlds comes immediately to mind, where they explicitly mention using the price of some normal thing to set relative prices of other objects. A good trick is to use something like a meal as your "gold standard" and adjust prices/puchase DC accordingly. As an example, the SWADE core rulebook prices a fast food meal at $8, and where I live, they're about twice that today. So just halve the real-world price of stuff, or double what the listed game prices are.
In d20 Modern, I'd just decide as a GM what the appropriate rarity of an item is, and set a purchase DC accordingly. I might be off a bit, but it's not going to break anything.
In the end, it's all an abstraction, and we're just playing a game, not filling out a tax return.
In d20 Modern, I'd just decide as a GM what the appropriate rarity of an item is, and set a purchase DC accordingly. I might be off a bit, but it's not going to break anything.
In the end, it's all an abstraction, and we're just playing a game, not filling out a tax return.






