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RPG systems you liked -- much to your surprise
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<blockquote data-quote="Gnarlo" data-source="post: 2436973" data-attributes="member: 2995"><p>Rolemaster/Merp came as a big surprise, dragging me away from my beloved AD&D. The group I played with in college was itching for something else to try, and one in the group had the old boxed RM set with the black and white covers of Arms Law, Spell Law, etc. We got very hooked on the detail, even going so far as to add more: e.g. being avid Car Wars fans and unhappy at the "you move and do your attacks before anyone else can do anything because it's your turn" problem, we created a movement/attack phase chart like what CW used for it's movement so that all movements and attacks happened much more simultaneously. A lot of complexity, but added a new tactical edge to combat as people raced for defensive positions and weapons rather than the high initiatives getting them first unchallenged. </p><p></p><p>My second biggest surprise was 3E being good enough to drag me back into roleplaying and D&D no less afters years of being away from the hobby and getting me hooked into it all over again. "Just when I thought I was out, they puuulllllled me back in!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gnarlo, post: 2436973, member: 2995"] Rolemaster/Merp came as a big surprise, dragging me away from my beloved AD&D. The group I played with in college was itching for something else to try, and one in the group had the old boxed RM set with the black and white covers of Arms Law, Spell Law, etc. We got very hooked on the detail, even going so far as to add more: e.g. being avid Car Wars fans and unhappy at the "you move and do your attacks before anyone else can do anything because it's your turn" problem, we created a movement/attack phase chart like what CW used for it's movement so that all movements and attacks happened much more simultaneously. A lot of complexity, but added a new tactical edge to combat as people raced for defensive positions and weapons rather than the high initiatives getting them first unchallenged. My second biggest surprise was 3E being good enough to drag me back into roleplaying and D&D no less afters years of being away from the hobby and getting me hooked into it all over again. "Just when I thought I was out, they puuulllllled me back in!" :) [/QUOTE]
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