RPGeneration 0.9.1 released, and questions

soulcatcher

First Post
I have just placed a new version of RPGeneration (0.9.1) out on my server at http://www.evilsoft.org/Software/

Ok, first, my questions:

1) What do people want to be able to randomly generate? Ideas I have heard so far are Weather, Terrain, NPCs, NPC Equipment. What other kinds of stuff would you want to be able to just generate as a GM?

2) Do you prefer tools for helping a GM prepare, or tools that can help the GM react to unexpected situations/help the GM in game play?

3) What programs do you use that import/export data that you would like to be able to get input/output from a random generator?

Changes:

The biggest changes are:
- Treasure is basically done (with the minor exception of intelligent weapons)
- you can now directly use any table in the system, outside of the matrix that it comes from. So, for example, you can now just randomly generate a Rod, or a personality trait.

0.9.1:
- Treasure generation now properly handles giving weapons/armor more then one special ability
- Treasure generation now produces a total gold value
- Treasure generation now marks items as intelligent if they are, but still doesn't do the intelligent tables
- Treasure generation now does all other special qualities (sheds light, etc)
- All tables are now accessible from the 'All Tables' tab. From there, you can now directly use any table in the system
- Split tables out to their own file in each directory, and made all tables accessible from any generator tab.
- Added an about box
- Added multiple new features to the xml command & control file format

Initial public version 0.9:
Release

(Standard Sphiel)
RPGeneration is a java based Role Playing app that is meant to be able to basically generate anything. In the initial release, it can generate NPC Personalities/Attitudes, Character Names (as a pert of the personality generator), as well as SRD (DMG) treasure generation.

RPGeneration can has a flexible file format that allows users to create thier own random generators for really anything they want, without coding.

In the future, I am looking at adding Weather, Terrain, NPC Equipment, and many other generators, as well as a tool to allow people to create tables from the interface (no file editing Yea!)

RPGeneration is released under the GNU GPL as Open Source/Free software. Appropriate parts are covered under the OGL. This is NOT a D20 program, and is NOT licensed under the D20 license.

RPGeneration does include code from PCGen for name generation, and this is done so with permission, and under the GPL.

RPGeneration requires the jdk 1.4+

Known Issues:
All:
Doesn't save (Weee.. Cut & Paste)
Treasure:
Doesn't do the tables for intelligent weapons/items

I plan on repairing all of these before the next public release.

enjoy!
Soulcatcher
 

log in or register to remove this ad

i want it to build 2 things:

1. NPC's fully stated with magic items for their levels.

2. Encounters



Beyond that everything else is bonus..
 

soulcatcher said:

1) What do people want to be able to randomly generate? Ideas I have heard so far are Weather, Terrain, NPCs, NPC Equipment. What other kinds of stuff would you want to be able to just generate as a GM?




see my response

2) Do you prefer tools for helping a GM prepare, or tools that can help the GM react to unexpected situations/help the GM in game play?


random stuff to make GM's life easier. I don't need a GM suite, got that with PCGen already. I need things to say "You encouter X equipped with Y" and hit a button and I am good to go.


3) What programs do you use that import/export data that you would like to be able to get input/output from a random generator?


pcgen and jamis bucks' npcgen..nothing else..get those to able to import ane xport freely and you'll have one happy camper..
 

pcgen and jamis bucks' npcgen..nothing else..get those to able to import ane xport freely and you'll have one happy camper..

Correct me if I'm wrong, but I thought Jamis Buck was no longer supporting/developing any of his generators. IF that's the case, (Which I admit, could be wrong), would it be preferential to make a new NPC Generator?

As far as import and export, where would you want it - as in, would you want to be able to import PCGen .pcg files, run something against them, and then be able to re-load them into pcgen? Or is being able to import and manipulate one of the PCGen export sheets (say like one of the ROG html sheets) acceptable?
 

Remove ads

Top