I literally just described it to you.
I really don't understand what you're confused about. The game follows the characters and the players control the characters. Ergo, the players can affect the direction of the game this way.
The confusion is because when I asked if your game was purely “GM says” you replied:
I mean that's how D&D works.
So I don’t really know if the confusion’s entirely on my side.
No and that mischaracterization is quite offensive.
Please stop claiming offense at everything. It’s getting old and seems more about you attempting to get opinions that differ from yours as somehow wrong.
Also,
@Crimson Longinus didn’t seem to take offense. He claimed that’s how D&D works.
Additionally, I’ve played plenty of GM-led games and it’s a perfectly valid way to play. Your insistence that it’s somehow bad so that you can claim offense is actually more offensive because it involves an actual value judgment. GM led play is valid and fun, and there’s nothing wrong with it.
Seriously… stop with the offense taking. It’s a crap tactic and you make odd claims as a result.
IMO, that's not the best description. I'd phrase it that Players have a say over many fictional aspects via their direct say over their PC actions.
What distinction are you making here? I asked if players have more say than what they can have their characters do. So what other way can they have a say?
There are more ways to have 'a say' than authorial control, or authorial negotiation, etc - which is something that always seems to get lost when someone starts questions what players have 'say' over.
I didn’t mention authorial control. There are other ways to have a say. By which I mean there other ways to have input over the content of play beyond action declarations and setting aside authorial control.
1. All that is set via a complicated and messy social process that doesn't look exactly the same across any 2 groups. In short it depends on the particular groups social contract.
Would you say that these complicated and messy processes are an attempt to reach an agreement? Agreed upon terms, so to speak?
2. I also think it really depends on what one means by 'goals of play' - which is a term that's going alot of heavy lifting in your question. Is the goal of D&D play to play an adventurer that has adventures or is it something more specific like -to try and save the elven kingdom Sylvanland (something my elf PC might have written on his background as a reason for why he adventures but that the other PC's may not care about at all) or to find my father's murderer - something the noble background fighter has indicated in background at character creation he is interested in, but that the other PC's may not be particularly vested in doing, etc?
It can be any or all of those things. Who gets to decide those goals? How? What limits may be in place? How are these decisions made?
I would summarize the goals of D&D play as being to play and adventurer that wants to adventure with the other PC's. Beyond that the players may find certain causes/goals to take up as they adventure. The DM may also take parts of the players backgrounds and weave opportunities to learn more info or interact with them into the narrative.
So there’s a lot of consideration by the different participants on exactly how all this work?
Possibly, it really depends on the specifics.
Sounds like each play group kind of figures out what's best for them and then agrees on it, huh?
Just a guess but being player driven means something different to you than it does to us.
Maybe. I feel it’s pretty self explanatory, but I’m not gonna assume I know what you mean.
How one has a say, how the game is player driven - whether or not you personally are interested in those distinctions - they certainly matter just as much as who gets to author what content, IMO of course.
What I’m not interested in for this discussion is character decisions. I’m literally talking about playing the game… so the idea of “meta” is pointless.
They've agreed to play the game. They've agreed to some social contract for doing so. Generally speaking those 2 agreements handle how the different inputs are handled. This is all extremely basic stuff. I'm happy to help, but it puzzles me as to why we keep rehashing these same questions every thread.
So what do you call it when a group of people all work to agree on something?
I’ll give you a hint… it rhymes with shmegotiation.