FrogReaver
The most respectful and polite poster ever
Random Thoughts-The process described includes that there is a step, randomisation, in which some participant will propose contents of a set - which are game outcomes - and someone else will accept or refuse those proposed contents - i.e. not opt into even the possibility of those outcomes.
That's what folk are calling a negotiation - a proposal followed by acceptance or refusal. And as @Thomas Shey implies, that doesn't have to be true of all RPGs. For example, it can be set up like this -
GM: there is a sheer 60' wall here (not a proposal, a statement of fact)Player: my character will try to climb the wall (not a proposal, a statement of fact - the character will indeed try)GM: make a Dexterity ability check no modifier (not a proposal, player cannot decline)System: failure means take d6 damage per 10' always based on falling from halfway (not a proposal in the moment, a pre-agreed fact)
The above is what I am envisioning, which proceeds as a series of assertions and clarifications, with no in the moment options to accept or refuse. One could argue that this relocates the negotiation into participants' mental states, rather than language between them: which might make roshambo implicitly a negotiation!
- Pre-agreement and agreement in the moment are important differentiators - and they also make the game play/feel quite a bit differently.
- Agreement about what the fiction says and agreement around how to generate what the fiction says are different things. Though if you have agreement around how to generate it, then you don't need any separate agreement for any fiction generated following that agreement.
- Wasn't Baker intending to describe all the RPG's around at the time? Whereas the descriptions he gives seem much more applicable to a game like BitD.
- The concept of being able to back out at any time before fulfilling your part of an agreement is doing much of the 'work' in Baker's 'negotiation' model. As you correctly note here - it is broadly applicable such that it encompasses many activities not normally though of as 'negotiation'.
***Also I mostly agree with your post above, so don't take these ideas as disputing it.