Crimson Longinus
Legend
And this is why it makes a difference as to what the resolution system takes as its unit of resolution. If you have goal/intent resolution then set backstory isn't going to be a stopper level problem. You simply move up the chain of the levels of abstraction of what the character is after. They may say "I try to eat the pizza!", an action, which may fail, but if this is about goals then "I assuage my hunger, by eating the pizza" (which the GM has already decided is triple anchovy and inedible) can still be accomplished, you find a bag of chips under the table, your munchies are handled!
But if the location of the bag of chips was predetermined you necessarily couldn't do that. It still seems to me that the wiggle room relies on a lot of things being undetermined so that the GM has leeway to create new fiction to conform to the player goals.
In case there was some confusion on this point anywhere, DitV as a system CARES NOTHING ABOUT opening safes! If some sort of information does or does not exist in the safe, either way the player simply opens it, revealing whatever backstory, such that conflict can happen. You don't need to dice for this stuff, its not the point of play. The conflict will come when, papers in hand, the PC confronts the Mayor with the evidence of his theft of town funds. THAT is a conflict!
When I first brought this up I said the following:
So there was some discussion about "GM's secret backstory" i.e. whether we use myth or no myth and how it is compatible with conflict resolution.
To me is seems that if we have conflict resolution and "say yes or roll the dice" we also need to have no myth. Like in the safe example the GM cannot veto the attempt because the incriminating papers are not in the safe but instead in hidden compartment behind a painting, or that they are not there because the PCs had actually misconstrued the situation and the person whose safe they are poking has nothing to do with the incriminating documents. These are things that can only arise when the player fails their roll and doesn't find the documents, thus how it is cannot be predetrmined.
But if we don't have "say yes or roll the dice" I assume the GM could still veto attempts based on their backstory, even if the game used conflict resolution when the rolls were allowed. For example in case where the players were looking the papers from the wrong place the GM could just say without any roll, "you open the safe but the papers are not there." This is saying "no" as the intent of the player was not just open the safe but find the documents.
To me it seems my latter paragraph effectively describes the same thing than yours here. Yet it got rejected as not proper in conflict resolution game, because we are not saying yes or rolling the dice.
