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<blockquote data-quote="eyebeams" data-source="post: 2622028" data-attributes="member: 9225"><p>If it's about sharing your ideas, you can always put up a webpage or .pdf download for free and promote it here and elsewhere. There's no reason whatsoever that anyone else should be responsible for your need to create.</p><p></p><p>Nobody's stopping you from trying your hand at a thing. Nobody's coming and telling you you can't write or even sell anything. Why, then, do you feel you have a right to use RPGNow as a storefront for your work? You don't. The company is being extremely indulgent by splitting the site when they could well just kick off every company that's produced less than three coppers.</p><p></p><p>As for companies "banking on their name." They made a name for themselves. They put the work in to making a success of themselves. If you didn't, you just don't desrrve the same consideration.</p><p></p><p>As for the spirit of the OGL: It has none. It's a legal document. If, on the other hand, you're talking about the spirit of an open source community, redundant companies are a detriment to it, not for it. The point of open source is to allow the accumulation of a set of freely available solutions. This is not helped by the plethora of redundant solutions produced by small companies.</p><p></p><p>In fact, the root of open source is noncommercial production. The commercial end of open source is in useful dustributions of bundled applications. If you have smething to add to OGL material, nothing is crying out for you to charge for it. If you think you have a useful distro of collected concepts or implementations (an edventure or a deck plan is an example of this) to add . . . well, that's a different thing altogether. But few companies among he throng have proven that they have anything worthwhile to add as distribution or implementation.</p><p></p><p>Therefore, RPGNow can be a way for bad producers to disguise their inferior product -- inferiority which would be obvious if they presented noncommercial versions of the same concepts.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 2622028, member: 9225"] If it's about sharing your ideas, you can always put up a webpage or .pdf download for free and promote it here and elsewhere. There's no reason whatsoever that anyone else should be responsible for your need to create. Nobody's stopping you from trying your hand at a thing. Nobody's coming and telling you you can't write or even sell anything. Why, then, do you feel you have a right to use RPGNow as a storefront for your work? You don't. The company is being extremely indulgent by splitting the site when they could well just kick off every company that's produced less than three coppers. As for companies "banking on their name." They made a name for themselves. They put the work in to making a success of themselves. If you didn't, you just don't desrrve the same consideration. As for the spirit of the OGL: It has none. It's a legal document. If, on the other hand, you're talking about the spirit of an open source community, redundant companies are a detriment to it, not for it. The point of open source is to allow the accumulation of a set of freely available solutions. This is not helped by the plethora of redundant solutions produced by small companies. In fact, the root of open source is noncommercial production. The commercial end of open source is in useful dustributions of bundled applications. If you have smething to add to OGL material, nothing is crying out for you to charge for it. If you think you have a useful distro of collected concepts or implementations (an edventure or a deck plan is an example of this) to add . . . well, that's a different thing altogether. But few companies among he throng have proven that they have anything worthwhile to add as distribution or implementation. Therefore, RPGNow can be a way for bad producers to disguise their inferior product -- inferiority which would be obvious if they presented noncommercial versions of the same concepts. [/QUOTE]
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