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RPGObjects: Soldiers and Spellfighters20 mixes the Great War, magic and Modern20
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<blockquote data-quote="mikelaff" data-source="post: 4273876" data-attributes="member: 39664"><p><em>edit: Jinx! I think Chuck and I were replying at the same time.</em></p><p></p><p><strong>Short answer:</strong> Same setting -fleshed out in much greater depth. Different (but still D20) system. Reworked and retooled magic system.(The original W+W release was 20 or so pages. When I sent this manuscript in for layout, it had broken 70 pages - most of it new material.)</p><p></p><p><strong>Long answer: </strong> As Chuck said - Soldiers and Spellfighters 20 is an outgrowth of WW that deals with the Great War era in much more detail. </p><p></p><p>It's got a timeline of the war with more attention given to some of the historical battles and highlights (Somme, Verdun, the Zimmermann Telegram and the Zeebrugge Raid for example). While it's grounded in history - Soldiers and Spellfightes takes the Marvel Comics <strong><em>What If...?, </em> </strong> approach to the history of World War I - asking "<strong>What if the Great War were fought with magic</strong>?" It takes a more in-depth look than the initial release at how the introduction of magic changes the war on the frontlines and on the home fronts.</p><p></p><p>It's got deeper background on more NPCs (Rasputin, Tesla, Kaiser Wilhelm II , Mata Hari, King George V, French Ace Charles Nungesser, Manfred von Richthofen and General John Pershing -to name a few) and stats for period airplanes (Sopwith Camel, Fokker triplane), tanks (German A7V, French Renault FT17, British Mark V) and weapons.</p><p></p><p>We've also tweaked, goosed, bent and modified the D20 magic system to tie it tightly into the Soldiers and Spellfighters20 setting.</p><p></p><p>The decision to use Modern20 was made based based on several factors. Chief among them: Modern20 was a hit - and it's a fun system that addresses some of the weaknesses of D20 Modern, so I decided to go with that. With the new magic rules added to Modern20, I think we've got a kickass system for fantasy gaming in a modern setting</p></blockquote><p></p>
[QUOTE="mikelaff, post: 4273876, member: 39664"] [I]edit: Jinx! I think Chuck and I were replying at the same time.[/I] [B]Short answer:[/B] Same setting -fleshed out in much greater depth. Different (but still D20) system. Reworked and retooled magic system.(The original W+W release was 20 or so pages. When I sent this manuscript in for layout, it had broken 70 pages - most of it new material.) [B]Long answer: [/B] As Chuck said - Soldiers and Spellfighters 20 is an outgrowth of WW that deals with the Great War era in much more detail. It's got a timeline of the war with more attention given to some of the historical battles and highlights (Somme, Verdun, the Zimmermann Telegram and the Zeebrugge Raid for example). While it's grounded in history - Soldiers and Spellfightes takes the Marvel Comics [B][I]What If...?, [/I] [/B] approach to the history of World War I - asking "[B]What if the Great War were fought with magic[/B]?" It takes a more in-depth look than the initial release at how the introduction of magic changes the war on the frontlines and on the home fronts. It's got deeper background on more NPCs (Rasputin, Tesla, Kaiser Wilhelm II , Mata Hari, King George V, French Ace Charles Nungesser, Manfred von Richthofen and General John Pershing -to name a few) and stats for period airplanes (Sopwith Camel, Fokker triplane), tanks (German A7V, French Renault FT17, British Mark V) and weapons. We've also tweaked, goosed, bent and modified the D20 magic system to tie it tightly into the Soldiers and Spellfighters20 setting. The decision to use Modern20 was made based based on several factors. Chief among them: Modern20 was a hit - and it's a fun system that addresses some of the weaknesses of D20 Modern, so I decided to go with that. With the new magic rules added to Modern20, I think we've got a kickass system for fantasy gaming in a modern setting [/QUOTE]
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