RPGObjects: Supers20 previews

Here's some sample NPCs to give folks a feel for the system.

Here's an example of how easy character customization can be, starting from the generic NPCs provided in the book. Let's start with one of the generic NPCs and modify him.

Elite Psychic (Empath 12): HD 12d8+36; HP 108; Init +1; Spd 30 ft; Defense 26, flatfooted 19 (+1 Dex, +6 Wis, +9 Class); BAB +9; Atk +8 melee (1d4-1, unarmed), or +15 ranged (8d4+0, psychic blast); SQ Resolute; AL none; SV Fort +14, Ref +9, Will +14, Rec +12; Rep +6; Str 8, Dex 12, Con 16, Int 10, Wis 23, Cha 14.
Background: Criminal
Occupation: Soldier: Perks 2+2 power stunt (Precision Strike, 1 perk unspent, 2 power stunt unspent)
Hobby: Unarmed
Skills: Crime 4 (+4), Legal 15 (+15), Outdoorsman 15 (+21), Perception 15 (+21), Power Control 15 (+18), Stealth 4 (+5), Streetwise 15 (+21), Unarmed 4 (+3), Vehicles 4 (+5), 15 unspent
Feats: Blast (psychic), Mind Over Body, Poise, Psychic Strike, Superhuman Wisdom, Power Level x8, 2 unspent
Access/Contacts/Followers: Varies (6 points)
Wealth: 11
Possessions: None
Character Disadvantages: Varies

Now, let's do two variations to throw at the PCs.

Character concept #1: Psychic Assassin

Night Terror (Empath 12): HD 12d8+36; HP 108; Init +1; Spd 30 ft (Teleport 80 ft); Defense 26, flatfooted 19 (+1 Dex, +6 Wis, +9 Class); BAB +9; Atk +8 melee (1d4-1, unarmed), or +15 ranged (8d4+0, psychic blast); SQ Resolute; AL none; SV Fort +14, Ref +9, Will +14, Rec +12; Rep +6; Str 8, Dex 12, Con 16, Int 10, Wis 23, Cha 14.
Background: Criminal
Occupation: Soldier: Perks 2+2 power stunt (Precision Strike, Transporter, Blinking, Security Systems)
Hobby: Unarmed
Skills: Crime 4 (+4), Legal 15 (+15), Outdoorsman 15 (+21), Perception 15 (+21), Power Control 15 (+18), Stealth 4 (+5), Streetwise 15 (+21), Unarmed 4 (+3), Vehicles 4 (+5), Stealth 15 (+16)
Feats: Blast (psychic), Mind Over Body, Poise, Psychic Strike, Superhuman Wisdom, Power Level x8, Cross Training (stealth), Teleport
Access/Contacts/Followers: Varies (6 points)
Wealth: 11
Possessions: None
Character Disadvantages: Varies

Cross training and spending the unspent skill points turns her into a stealthy character, while teleportation means almost no building can keep her out.

Spent her unspent perk on Security Systems for defusing alarms and sabotaging cameras.

Power stunts spent on Transporter (increased carrying capacity while teleporting to take equipment along) and Blinking (defense bonus).

Total time: 11 minutes

Character Concept #2: Sorcerer Apprentice

Desert Dervish (Empath 12): HD 12d8+36; HP 108; Init +1; Spd 30 ft (Fly 200 feet); Defense 26, flatfooted 19 (+1 Dex, +6 Wis, +9 Class); BAB +9; Atk +8 melee (1d4-1, unarmed), or +15 ranged (10d4+0, psychic blast); SQ Resolute; AL none; SV Fort +14, Ref +9, Will +14, Rec +12; Rep +6; Str 8, Dex 12, Con 16, Int 10, Wis 23, Cha 14.
Background: Criminal
Occupation: Soldier: Perks 2+2 power stunt (Precision Strike, Stealth- Desert, Cone Blast, Line Blast)
Hobby: Unarmed
Skills: Crime 4 (+4), Legal 15 (+15), Outdoorsman 15 (+21), Perception 15 (+21), Power Control 15 (+18), Stealth 4 (+5), Streetwise 15 (+21), Unarmed 4 (+3), Vehicles 4 (+5), Magic 15 (+17)
Feats: Blast (psychic) (Worn Device +2- Amulet of the Dervish), Mind Over Body, Poise, Psychic Strike, Superhuman Wisdom, Power Level x8, Flight (Worn Device +2- Amulet of the Dervish), Magic (Worn Device +2- Amulet of the Dervish)
Access/Contacts/Followers: Varies (6 points)
Wealth: 11
Possessions: None
Character Disadvantages: Varies

Spent his unspent perk on Stealth- Desert from Outdoorsman, since we have an arabian motif going on here.

Spent power stunts on two different types of area effect for the psychic blast, Cone and Line, meaning he'll have options to snag multiple PCs from round to round.

Spent the unspent powers on Flight and Magic for mobility and versatility, then got a little fancy and put the blast through the same device, upping its power level and damage by 2 dice.

If the PCs encounter these two in the desert, they might be on them before they even know they're there.

Total Time: 11 minutes, well it seems I'm consistent.

Not bad. Two very different mid-level NPCs in less than 30 minutes.
 

log in or register to remove this ad

Seems like the creation process is streamlined along for that pick up game scenario should it happen. I really like it when rules develop along these lines (allowing for quick set up while maintaining fast, "realistic" play).

You should put a link to your blog so folks can see what other mayhem the system can cover (DEADPOOL rocks!).

Best Regards,
Walt
 

Supers20: high level NPC example

Old Glory (Speedfreak 20): HD 20d8+60; HP 180; Init +10; Spd 30 ft, Fly 300 ft; Defense 40, flatfooted 30 (+10 Dex, +20 Class); BAB +15; Atk +14 melee (2d12-1 NL, martial arts), or +14 melee (17d4, fire aura), or +25 ranged (17d4+0, fire blast); SQ Need for speed, +15 saves vs. heat and fire, 30 DR vs. heat and fire, 4 DR physical (not vs. piercing); AL United States, Savant, Mutant Rights, U.S.H.E.R.; SV Fort +12, Ref +22, Will +7, Rec +9; Rep +21; Str 8, Dex 30, Con 16, Int 10, Wis 12, Cha 16.
Background: Military
Occupation: Superagent: Perks 4+4 power stunts (Group Cohesion, Inspire Courage, Professional Reputation x2, Selective Aura; Fire Bolt, Immunity to Fire, Resist Fire, Quench Fire)
Hobby: Legal
Skills: Acrobatics 23 (+33), Influence 4 (+7), Legal 4 (+4), Perception 4 (+5), Leadership 23 (+26), Power Control 23 (+26), Unarmed 23 (+22), Vehicles 4 (+14)
Feats: Aura, energy (PL +2 limited energy type, fire), Career Advancement x3, Control Fire, Evasion, Flight, Power Level x15, Superhuman Dexterity
Access/Contacts/Followers: Complete Access, Skill Contact (Lobbying Firm of McCoy-Munroe): 23 ranks Influence, Skill Contact (Tentacles Tomlinson): 23 ranks Streetwise, Supply Contact (U.S.H.E.R.): 50 wealth
Wealth: 16
Possessions: Concealable Vest (immune to fire)
Character Disadvantages: Code: Protect the innocent and helpless (DSR 5), Code: Defend mutant rights (DSR 5)
Background: Interview with Christian Thomason, a.k.a. Old Glory, done for Newstime special Man of the Century Issue asked how he got his famous name.
“I was born in Fort Wayne, Indiana, in 1925. One of the first mutants on record, so they tell me. I was inducted into the US Army- Air Corps on January 17th 1938, 3 days after my 13th birthday, and was sent to the Tuskeegee Superhuman Testing and Training Range, we called it the “STT”.

The Germans had their Eugenics Brigade already of course, and they were having a grand old time high-stepping around Europe. Britain only had The Sword and the Stone at that time, and they had managed to send the
Jerries scurrying home with their tails between their legs after the Battle of Britain, but no one else in Europe had anything like those Eugenics scientists, and they turned the tide of battle after battle, Hitler always yammering on about his “Master Race”.

But our intelligence boys told us the Germans didn’t make these “Ubermenschen”, they were just finding them, training them, and using their science to juice em up. So, the Army started rounding up anyone with unusual abilities. Hell we were all happy to join, and were aching to get in on the action. We knew the score.”

“I was the first, but it wasn’t long before I was joined by others. Over the course of that year I was joined by Raymont “Freight Train” Jefferson, they drafted him after his performance in the state football finals, kid broke 11 tackles, and 3 legs, on his way to the end zone for the winning touchdown.
Turns out Raymont could pick up cars as well as tacklers. One of those kids he busted up never did walk right again, damn shame, but Raymont did right by him, sent him part of his check every month till the day he died in that... well that’s a different story I guess. I always loved to watch Ray run though”.

“Then there was Fred Wilson, who army intelligence had picked up at a local circus, he had this act see, he’d let folks drive over radios with a car, then have those radios up and running again in 30 seconds or less. Called himself “Captain Miracle”, and I guess the Army liked it, cause they used that for his code name too. And me? Well I was given my code name by FDR himself.

It was December 8th 1939, and with everything else he had going, the President wanted to come down and have a look at us, make sure we were REALLY ready to stand up to the likes of Donnerschlag and Götterdämmerung. I was doing combat flying exercises, and I saw him first. Me and the boys had worked out a signal for him bein’ there, so we wouldn’t be cutting up when he got there. We didn’t want him thinking we weren’t ready, we wanted to get in there and start pulling America’s weight.”

“So anyway, I saw him and snatched up the flag off the top of the PX and buzzed the boys on the ground with it, but I guess I wasn’t fast enough. Roosevelt saw me, and said to his wife, “Well if Old Glory’s flying with us I guess we’ll be all right after all”.

Old Glory. I liked that just fine. Those army boys had been wanting to call me the “Human Flamethrower” or some such nonsense. But Old Glory... well... let’s just say no one argued with Roosevelt. Except maybe Mrs. Roosevelt.”
 

Remove ads

Top