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<blockquote data-quote="zeo_evil" data-source="post: 2175620" data-attributes="member: 11766"><p>It has always been epic drama and storytelling in campaigns I have run. </p><p></p><p>Having just finished playing about four hours ago I will illustrate. The party had to decide whether to infiltrate the evil lich's tomb to steal her phylactery (which happens to be the Heart if Darkness mentioned in the Dark of the War book in the Hellbound boxed set for those who know) in order to keep it from falling into the hands of demons and yugoloths who could use it to create a super race of powerful fiends while it is being attacked by said demons and yugoloths and being defended by the lich's poweful minions thus aiding the powerful evil minions. Or to go to the Darklight in the Abyss where they will be shrouded in darkness to destroy the item the above demons and yugoloths would use to create the above fiends knowing it would be well-defended and that doing so would probably make keeping the phylactery from getting into the hands of the demons and yugoloths impossible thus giving them a powerful tool in strengthening the yugoloth race (respect). It was an agonizing decision based on alignments and party dynamics. The gold dwarf rogue has sworn to find the Heart of Darkness and destroy it. The human cleric of Isis even thought the Heart of Darkness was the thing to do. The warden archon, the swashbuckler, and the battle sorcerer however outvoted the other two and they all went to the Abyss. Now the cleric and the sorcerer are unable to aid the party in the journey to the lich's tomb (out of spells). So the others are going to find two replacements and go for it.</p><p></p><p>The moral to this long-winded post is that the story drives the decisions but it always ends up in insane battles that are intense, tactical, and above all, fun as hell.</p></blockquote><p></p>
[QUOTE="zeo_evil, post: 2175620, member: 11766"] It has always been epic drama and storytelling in campaigns I have run. Having just finished playing about four hours ago I will illustrate. The party had to decide whether to infiltrate the evil lich's tomb to steal her phylactery (which happens to be the Heart if Darkness mentioned in the Dark of the War book in the Hellbound boxed set for those who know) in order to keep it from falling into the hands of demons and yugoloths who could use it to create a super race of powerful fiends while it is being attacked by said demons and yugoloths and being defended by the lich's poweful minions thus aiding the powerful evil minions. Or to go to the Darklight in the Abyss where they will be shrouded in darkness to destroy the item the above demons and yugoloths would use to create the above fiends knowing it would be well-defended and that doing so would probably make keeping the phylactery from getting into the hands of the demons and yugoloths impossible thus giving them a powerful tool in strengthening the yugoloth race (respect). It was an agonizing decision based on alignments and party dynamics. The gold dwarf rogue has sworn to find the Heart of Darkness and destroy it. The human cleric of Isis even thought the Heart of Darkness was the thing to do. The warden archon, the swashbuckler, and the battle sorcerer however outvoted the other two and they all went to the Abyss. Now the cleric and the sorcerer are unable to aid the party in the journey to the lich's tomb (out of spells). So the others are going to find two replacements and go for it. The moral to this long-winded post is that the story drives the decisions but it always ends up in insane battles that are intense, tactical, and above all, fun as hell. [/QUOTE]
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