Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
RPGs as Stories, or Board games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WayneLigon" data-source="post: 2176242" data-attributes="member: 3649"><p>More story-oriented.</p><p></p><p>We enjoy the tactical part of the game; most of us enjoy combat, engage with the rules, and we like travelling to far places, killing things and taking their stuff along with most other people.</p><p> </p><p>But we enjoy the story part more, regardless of the game system we're playing. Everyone has a character background. We add character traits and backstory to them almost every session, even if it's just 'No, I don't think my character would do that'. We also engage with the world. We ask questions about it and come up with answers. We create new NPC's sometimes; either handing the GM an immediate family tree or maybe even just naming and engaging with the spearcarrier we just met.</p><p> </p><p>We go on the GM's adventure and work with him to make it happen, but as often we wind up making our own adventure. There have been many times when I've been on the GM side of the screen that I didn't have to do squat; I had an active group of players with characters that each had their own (but complimentary) goals. They could work towards those goals and if they happened to put their foot right into the plot I had planned, so much the better. I long ago learned to listen to the players because they'll tell you what they want. 'I'll go listen to the old storyteller in the market'. 'Are there any bounty posters up?'. 'What if we....?'</p><p> </p><p>In another RPG I was in, there was a famous quote from one woman: 'I can't beleive we're roleplaying buying paint'. We've done that. Without wasting the GM's time on trivia, we'll go do trivia sometimes. We had a tremendous victory in our Mutants and Masterminds game the other night, something that will literally change the course of how that world develops from then on. So the next session we did almost complete down-time; we relaxed, we shopped, we travelled, we had fun. We also talked about the implications of what we'd done and how everything might shake out.</p><p> </p><p>So we do more story than tactical, though a well-done tactical session is appreciated just as much.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2176242, member: 3649"] More story-oriented. We enjoy the tactical part of the game; most of us enjoy combat, engage with the rules, and we like travelling to far places, killing things and taking their stuff along with most other people. But we enjoy the story part more, regardless of the game system we're playing. Everyone has a character background. We add character traits and backstory to them almost every session, even if it's just 'No, I don't think my character would do that'. We also engage with the world. We ask questions about it and come up with answers. We create new NPC's sometimes; either handing the GM an immediate family tree or maybe even just naming and engaging with the spearcarrier we just met. We go on the GM's adventure and work with him to make it happen, but as often we wind up making our own adventure. There have been many times when I've been on the GM side of the screen that I didn't have to do squat; I had an active group of players with characters that each had their own (but complimentary) goals. They could work towards those goals and if they happened to put their foot right into the plot I had planned, so much the better. I long ago learned to listen to the players because they'll tell you what they want. 'I'll go listen to the old storyteller in the market'. 'Are there any bounty posters up?'. 'What if we....?' In another RPG I was in, there was a famous quote from one woman: 'I can't beleive we're roleplaying buying paint'. We've done that. Without wasting the GM's time on trivia, we'll go do trivia sometimes. We had a tremendous victory in our Mutants and Masterminds game the other night, something that will literally change the course of how that world develops from then on. So the next session we did almost complete down-time; we relaxed, we shopped, we travelled, we had fun. We also talked about the implications of what we'd done and how everything might shake out. So we do more story than tactical, though a well-done tactical session is appreciated just as much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPGs as Stories, or Board games?
Top