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<blockquote data-quote="Shemeska" data-source="post: 2176675" data-attributes="member: 11697"><p>Story all the way. I view DnD as less a game of rules and crunch than I do as collaborative storytelling between friends.</p><p></p><p>I honestly find myself impatient with the rules at times, and I may deviate from them heavily if I find them clunky. I'm glad to have a group of players who enjoy the same style, or at least put up with me. If I was running for strangers I'd have to honestly try to be patient with them if they approached it from a wargaming/tactical style as opposed to mine.</p><p></p><p>I may go sessions without combat and a minimum of dice rolling, but I may also have times with tons of combat. However that combat is very fluid and not detailed on a grid or battlemap down to the last placement of caltrops. I play very fast and loose with the rules, but I try to be consistant about it for both players and NPCs.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2176675, member: 11697"] Story all the way. I view DnD as less a game of rules and crunch than I do as collaborative storytelling between friends. I honestly find myself impatient with the rules at times, and I may deviate from them heavily if I find them clunky. I'm glad to have a group of players who enjoy the same style, or at least put up with me. If I was running for strangers I'd have to honestly try to be patient with them if they approached it from a wargaming/tactical style as opposed to mine. I may go sessions without combat and a minimum of dice rolling, but I may also have times with tons of combat. However that combat is very fluid and not detailed on a grid or battlemap down to the last placement of caltrops. I play very fast and loose with the rules, but I try to be consistant about it for both players and NPCs. [/QUOTE]
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