Could some kind soul sum up what Goodman, Dancey and anybody else is talking about? I see these threads but franklly I'm too busy to get at the nuggets of gold.
Thanks?
Also, in the last couple of years, I got the feeling that - at least on this side of the pond - people tend to move more than before. This tend to tear up established groups and can easily lower the enthusiasm for playing a RPG.If it were me, I'd guess that he was referring to either the rapid evolution of electronic entertainment media (which must be one hell of a force to compete with) or the dwindling current fanbase of table-top RPGs effectively fighting with itself on many different fronts (which does nothing to attract newcomers to the hobby).
The existence of "Grognards" was within Wizard's control to a degree.Wonder what exactly Dancey meant when he said,
"The forces that are tearing apart the tabletop RPG player networks are utterly outside of Wizards' control".
Possible "forces" he is talking about may possibly be:
- "greying" of the pen and paper rpg customer base?
- MMORPGs eating up more gaming dollars?
- existence of too many "grognards" who refuse to change editions?
- the meaning of life?![]()
The existence of "Grognards" was within Wizard's control to a degree.
They didn't have to put out 4e, after all, or at least the 4th edition that they did produce. Wizards started the Edition Wars in the first place by setting up the circumstances that made it nigh inevitable at least in retrospect. You would think that WotC would have known this would happen from market research, that or they knew it would schism the fanbase and just accepted it (then again, I recall reading in one interview that they thought that pretty much all D&D players would get with 4e in time, one of the interviews during the piracy lawsuit issue, the one where they likened D&D's business plan to a band that makes radical changes to their sound every few years but eventually all the fans still listen and stay fans, thus D&D will radically change its style with every edition and they assume/assumed that almost all D&D players will convert to whatever the new edition is).
Every time they make a new edition, especially one that seriously deviates from that which came before you risk creating a lot more grognards. The 3e to 3.5 switch created very few by comparison because it was a minor switch that seemed like a logical growth of the game. The switch from 2e to 3e also created relatively few because it was patently obvious at the time that 2e needed some kind of revision and while 3e was different in the rules it was clearly meant to support the same play style and made with attention to the traditions and history of the game (assassins, barbarians and half-orcs back in core, for example). 2e did create grognards because it was seen as oversimplifying, and took away options from the core instead of adding them (kind of like the 3.5/4e split).
Yes, the fractioning of the gamer base into diverse camps is bad for the gaming community and game as a whole, but assuming that everybody is going to switch over to a radically new edition that carelessly discards decades of style, tradition, and lore (i.e. "fluff") was a very bad assumption on WotC's part and if it was built on the music analogy it was a poor comparison to begin with.
Note that I am not saying some 4th edition should never have been made, nor that it is a poor game, but making a game that different from what came before both in "crunch" and "fluff", was setting the field for a schism, and WotC didn't help with the infamous "not fun" marketing didn't help either because it started things off on a very sour note for some people.
This is a very simplistic comparison, but it's interesting how each of the posts thus far have characterized the idea of comparing 4E's marketability to that of previous editions.
Clark Peterson has said that 4E just isn't selling as well as 3E was.
Joe Goodman has said that there are cycles in how well D&D sells, and 4E happens to be at a low point in those cycles, but is selling better than other low points.
Ryan Dancey has said that you can't really make a comparison between 4E and previous editions, because various market factors and the "model" of how the game is marketed are so different across the years.
I guess this just goes to show that even for the experts, it really still comes down to personal opinion.
I think this is a given. Try to fight it and you will do more harm than any good: see the OGL bloat for example.the fractioning of the gamer base into diverse camps
I agree with this.making a game that different from what came before both in "crunch" and "fluff", was setting the field for a schism, and WotC didn't help with the infamous "not fun" marketing didn't help either because it started things off on a very sour note for some people.
Conclusion? I believe the ancient greek recipe "pan metron ariston" is the best rule of how the market works optimally from a publisher's and consumers point of view. Unfortynately the hobby game publisher industry is so young that publishers fail to realize this. This is why it is so wild a ride.
I think one might contend that a single book per month plus a low subscription fee follows the "all things in moderation" model fairly well. The early difficulty for WotC might be in having held some (formerly core) material back to sweeten later offerings, though we're almost through the period. It might also be that a publisher following this model needs to be content with only a portion of the previously captured market and a lower percentage of profit, though perhaps sustained over a longer period. We will see.
What we need is a bunch of other publishers to rise doing this in the tabletop business so there is more variety in the tabletop hobby. Some that rise to a level of the peak success levels of old FASA, DP9, Chaosium, Palladium, Pinnacle etch.
I hope that the focused scope of 4e will help shape the market for something like this in the future. I am being optimist. Now, with Bioware's rpg it is also an opportunity for the Star Wars universe to take off in the tabletop arena.
...Oh no, should not have said this, it makes Mike Mearls sad. Right Mike?![]()