Actually it said that the ranger and rogue would probably be better archers/sneaks. And that the cleric will be Very Good at those things. I think we've been this way before, where some classes get to jump into a niche, be a little inferior to the classes that specialise in that niche, and have a whole niche of their own which others don't get to play in.
Why? I'm just curious about the reasons behind this.
I'm just annoyed by the idea of the ranger being explicitly designed with specific weapons in mind. It reminds me of how in 4e and 3e (and 2e?), the ranger is basically forced to be Drizzt. I don't mind the ranger leaning towards light armor and weapons, but I want more options.
The "guy who is the best at archery" should be the fighter, because he is the guy who is the best at weapon combat.
That's why I'm in favor of bringing back the "sub-class" terminology. I don't think there's anything wrong with saying "the paladin is a special kind of Fighter who has divine powers in exchange for a code of conduct" or "the assassin is a special kind of Rogue who specializes in death attacks" or "the druid is a special kind of Cleric who worships all of nature."I really don't buy the fighter being the best at combat with all weapons, even if this seems to be a design goal. It is far too encompassing.
I didn't like his answer to #3.
I don't think classes should necessarily have that much 'niche protection'. I think that if you are a cleric of the God of sneakiness you should be just as good at sneaking around as a sneaky rogue. So what's the difference? Mechanically: Simple: you use your divine powers to sneak, while the rogue uses his amazing skills to sneak. Different routes, (and different mechanics) to a very similar end-result. In specific situations it will be better to be one or the other, but overall it should about average out. And more importantly, there's a big difference in the fluff. Your motivations are going to be different. The feel of your character RP-wise is going to be different.