Blackwarder
Adventurer
They said that if you want you could just not use themes, or feats.
Warder
Warder
They really, really, REALLY need to not call these feat packages "themes." It's like calling a wizard with a particular spell list a "kit."
As someone who has been hoping that feats were going to be at most an optional tack-on, and preferably go away completely, the answer to question 1 comes as a major disappointment.
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Rule-of-Three: 05/01/2012)
So we have
i) theme - feats
ii) rogue skills
iii) monster advancement
Reading the first question i have to say that i become a too disappointed. Having the themes to be just a feat delivery system actually makes these to me useless. So, the thing that they give us is advancement concepts in three - four feats? ppfff
Non-optional feats. Pfft. I also was hoping for feats to be gone/optional. IMO, what is gained is not worth the consequences of having them in in the first place.
I wonder how (or if) the game will play if one rips the whole feat-er, THEME system out.