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General Tabletop Discussion
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Rule of Three: 05/16/2011
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<blockquote data-quote="mneme" data-source="post: 5562261" data-attributes="member: 59248"><p>I think this is a misunderstanding of how the mechanics tie into the fiction.</p><p></p><p>PCs can't get turned by therianthropes (lycanthropes just means someone who turns into a wolf, and isn't the generic term) because the idea of applying a power template onto your PC (while remaining a PC) is antithetical to the original design -- doing so would more or less automatically make your PC more or less powerful than she should be, which was a no-no. Th compromise was diseases which mimicked therianthropy, but could get relatively quickly cured (which, to be fair, was how therianthropy usually worked in previous editions; you got therianthropy; you acted out in a fight or two, then your party cured you).</p><p></p><p>That doesn't mean that lycanthropy doesn't get transmitted or infected; in fact, the fiction of the setting still indicates that it does. It's just -PCs- who never get therianthropy (unless they get killed and not resurrected--it would be totally kosher for a GM to bring back PCs killed by therianthrope (and not resurrected) as a therianthrope themselves, probably a boss or demi-boss)), because the mechanics don't support it and the contract of play doesn't include forcibly changing someone's character. NPCs can get infected all the time, just like monsters can do plenty of things that don't suit their stat block (like Succubi mind controlling someone long-term).</p><p></p><p>Personally, I'll be a lot happier about vampires once I see their multiclass/hybrid options, I suspect, as they make a lot more sense hybridized or multiclassed with another class.</p></blockquote><p></p>
[QUOTE="mneme, post: 5562261, member: 59248"] I think this is a misunderstanding of how the mechanics tie into the fiction. PCs can't get turned by therianthropes (lycanthropes just means someone who turns into a wolf, and isn't the generic term) because the idea of applying a power template onto your PC (while remaining a PC) is antithetical to the original design -- doing so would more or less automatically make your PC more or less powerful than she should be, which was a no-no. Th compromise was diseases which mimicked therianthropy, but could get relatively quickly cured (which, to be fair, was how therianthropy usually worked in previous editions; you got therianthropy; you acted out in a fight or two, then your party cured you). That doesn't mean that lycanthropy doesn't get transmitted or infected; in fact, the fiction of the setting still indicates that it does. It's just -PCs- who never get therianthropy (unless they get killed and not resurrected--it would be totally kosher for a GM to bring back PCs killed by therianthrope (and not resurrected) as a therianthrope themselves, probably a boss or demi-boss)), because the mechanics don't support it and the contract of play doesn't include forcibly changing someone's character. NPCs can get infected all the time, just like monsters can do plenty of things that don't suit their stat block (like Succubi mind controlling someone long-term). Personally, I'll be a lot happier about vampires once I see their multiclass/hybrid options, I suspect, as they make a lot more sense hybridized or multiclassed with another class. [/QUOTE]
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