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General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three: 05/16/2011
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<blockquote data-quote="Aegeri" data-source="post: 5562262" data-attributes="member: 78116"><p>What saddens me is that they seem to think if they did a werewolf it had to be a straightforward optionless mimic of the vampire. I can see great room for a werewolf to be a dual role style build packing plenty of great mechanics. Of course, this now leaves what the dual role class in Heroes of the Feywild might actually be quite open (speculation was originally that it was the Werewolf).</p><p></p><p>I don't think the Vampire is entirely terrible. If it had more damage and performed as a striker it would be fine. As it is rather chronically underpowered in the damage department at paragon and beyond especially, the lack of options really come back to bite it in the ass very heavily. The vampire at least has some interest concepts and ideas from a mechanical point of view - it just fails to actually fulfill its role (much like the issue with the Seeker).</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5562262, member: 78116"] What saddens me is that they seem to think if they did a werewolf it had to be a straightforward optionless mimic of the vampire. I can see great room for a werewolf to be a dual role style build packing plenty of great mechanics. Of course, this now leaves what the dual role class in Heroes of the Feywild might actually be quite open (speculation was originally that it was the Werewolf). I don't think the Vampire is entirely terrible. If it had more damage and performed as a striker it would be fine. As it is rather chronically underpowered in the damage department at paragon and beyond especially, the lack of options really come back to bite it in the ass very heavily. The vampire at least has some interest concepts and ideas from a mechanical point of view - it just fails to actually fulfill its role (much like the issue with the Seeker). [/QUOTE]
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Rule of Three: 05/16/2011
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